(To do: Everything forward from the cutscene at beginning)
Tiny Tina: Once upon a time, the Vault Hunters... played a game. The world is on the brink of going boom-boom. This is our most desperate hour. Unless we make a stand, here and now, we gonna die. Now...
Tiny Tina: ROLL FOR INITIATIVE!
Brick: What's initiative?
Lilith: It says which order we attack in.
Brick: I punch the initiative.
Mordecai: What's going on? I wasn't paying attention.
Lilith: Tina, why don't you start over?
Tiny Tina: Ahem. Welcome, fine ladies, to your first session of the coolest game in the world: Bunkers and Badasses. As your bunker master, I will be spinning today's tale of fantasy and --
Mordecai: Wait, why the hell are we playing this kid's game?
Tiny Tina: Oh you know maybe because SHUT THE HELL UP MORDY--
Lilith: -- Tina! She's right though, shut up.
Tiny Tina: While our Vault Hunting buddies beat the slamma jamma out of that Hyperion informant downstairs, I thought we could play a game. Now -- pick your characters. You gots the Mechromancer. the Commando, the Siren --
Brick: Siren. Dibs. My Siren's name is Brick, and she is the prettiest.
Lilith: Tina, why don't we just start now and figure that out later?
Tiny Tina: Come on girl. You know we gotta wait for Roland before we start.
Lilith: Tina, Roland's... you know Roland's not coming, right? He's not... here. Anymore.
Tiny Tina: Yeah, he's probo runnin' late or something. We'll just start now. So, like I said: ROLL FOR INITIATIVE SUCKAS!