Examples are on the talk page.
Usage & Description
The Anarchy, being an SMG that always fires multiple projectiles, is a weapon more suited for short range encounters. The double bullets paired with the high fire rate may make the Anarchy an excellent weapon against large enemies or at close range, but its perks come with a price. The Anarchy possesses an extremely low accuracy, making it a very difficult weapon to use at any distance greater than 20 feet. This said, an Anarchy spawning with the "Double" prefix will fire four bullets, and will only consume two ammo per shot, making it extremely efficient. At short range, the Anarchy should be used in a manner similar to repeaters, or a high firerate shotgun.
At long range, the Anarchy should almost never be used, unless fighting a larger enemy, such as a Rakk Hive, or Crawmerax. Killing smaller enemies, such as Midgets, at long range is near impossible due to the Anarchy's lack of accuracy.
Even at moderately close range, achieving critical hits may pose a challenge. The most efficient method is to hip-fire in bursts, just below the critical hit area of an enemy. It would be wise to get as close as possible to the intended target before firing and quickly take it out before taking too much damage.
Anarchy is a Title(Title_LowAccuracy1_Anarchy) that is bestowed on SMGs that both already have the double accessory (acc4_Double), and have a low accuracy rating (approx. less than 70%). The resulting weapon is the combination of the modifiers of both the accessory and the title. The anarchy title is responsible for an increase of all of the traits already acquired the double accessory: bigger magazine, more spread and two extra projectiles, at no cost to ammo. The Anarchy title will not actually lower the weapon's damage, this comes from the double accessory. Please see stat modifiers for an explanation on how to interpret all of these modifiers.
Shot Cost: +1
Projectile Count: +1
Clip Size: +20%
Projectile Count: +2
Clip Size: +30%
Shot Cost: +1
Projectile Count: +3
Clip Size: +50%
- Due to the high accuracy from material buff, Hyperion never makes Anarchies.
- Maliwan only makes elemental weapons. This requires an elemental accessory so Maliwan never makes Anarchies.
- A scope on an Anarchy can prove to be extremely useful, as it maintains accuracy of bursts and nullifies the lower accuracy when firing for an extended duration. The lowest scope (1.7x) is best for close quarters.