Borderlands 2[]
- See also: List of assault rifles in Borderlands 2
Overview[]
Assault rifles replace combat rifles in Borderlands 2. Their large magazines and fair accuracy make them most suited to sustained medium-range combat. They tend to have slower rates of fire compared to submachine guns but greater damage; overall, most rifles tend to be on the losing end of this comparison. Among common weapons, they are perhaps the most varied of the weapon types in behavior due to their selection of manufacturers and special barrels, particularly the Torgue barrel, which gives a unique explosive effect depending on the body manufacturer, the Vladof Spinigun barrel, which spins up to a great rate of fire, and the Jakobs barrel, which has heightened accuracy. It is primarily with these barrels that common Assault Rifles can find a niche where they can fill a role apart from the SMG.
Common[]
Borderlands 2 weapons are titled according to body and barrel manufacturer.
Body Manufacturer |
Barrel Manufacturer | |||||
---|---|---|---|---|---|---|
Heavy (Bandit) Rapid-fire (Vladof) |
Stable (Dahl) |
Sniper (Jakobs) |
Explosive (Torgue) |
Spinigun (Vladof) |
E-tech | |
Bandit | Mashine Gun | Carbene | Ass Beeter! | Rokets! | Spinigun | BlASSter |
Dahl | Rifle | Carbine | Defender | Grenadier | Minigun | Blaster (assault rifle) |
Jakobs | Rifle | Scarab | Rifle | Cannon | Gatling Gun | |
Torgue | Rifle | Root | Lance | Torpedo | Spitter | |
Vladof | Rifle | Renegade | Guerilla | Rocketeer | Spinigun | Blaster (assault rifle) |
Jakobs, Torgue, and Vladof Spinigun barrels are only available on weapons of at least Green rarity.
- Bandit assault rifles often boast three-digit magazine sizes. Their effect on the target is generally underwhelming, however, due to their poor accuracy, damage and long reload times.
- Dahl assault rifles deal much more damage than their SMGs, making them excellent burst weapons. Normal fire, however, leaves something to be desired. The Carbine sports a five-round burst, as opposed to three for the Bandit, Jakobs, and standard Vladof barrels, while the Spinigun-barreled Minigun fires a triple-triple shot burst for a total of nine bullets per trigger pull.
- Jakobs assault rifles occupy an uncomfortable space between a sniping and a frontline weapon. They don't have the damage or accuracy to compete with true sniper rifles in that role and their heavy recoil penalizes rapid-fire. On the other hand, their small magazine size makes them unimpressive in direct combat. Only with the Torgue or Vladof spinigun barrels do they become competitive, the former (Cannons) being excellent against enemies with physical shields such as BUL and PWR Loaders, and the latter (Gatling Guns) delivering three bullets at a time with good accuracy.
- Torgue assault rifles deal massive bonus explosive damage, making them superior in raw damage; this is especially true with the Spinigun barrel (Spitters). However, all variants fire a slow projectile that requires aim compensation to hit distant and/or agile enemies.
- Vladof assault rifles are a step up from Bandit rifles, but with higher accuracy. Vladof rifles are solid and useful in almost all situations, though this comes at the expense of greatly increased ammo consumption.
Parts[]
External reference: BL2 Rifles
Part Value | Part Type | Manufacturer | Rarity/Type | Effects |
---|---|---|---|---|
GD_Weap_AssaultRifle.Body.AR_Body_Bandit | Body | Bandit/Scav | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 | Body | Bandit/Scav | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 | Body | Bandit/Scav | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 | Body | Bandit/Scav | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl | Body | Dahl | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 | Body | Dahl | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 | Body | Dahl | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 | Body | Dahl | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs | Body | Jakobs | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 | Body | Jakobs | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 | Body | Jakobs | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 | Body | Jakobs | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue | Body | Torgue | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 | Body | Torgue | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 | Body | Torgue | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 | Body | Torgue | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof | Body | Vladof | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 | Body | Vladof | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 | Body | Vladof | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 | Body | Vladof | Epic | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien | Barrel | Bandit, Dahl, Torgue, Vladof only | E-Tech (BL2 only) | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit | Barrel | Bandit/Scav | Any | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl | Barrel | Dahl | Any | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs | Barrel | Jakobs | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit | Barrel | Torgue; Bandit/Scav only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl | Barrel | Torgue; Dahl only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs | Barrel | Torgue; Jakobs only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue | Barrel | Torgue; Torgue only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof | Barrel | Torgue; Vladof only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof | Barrel | Vladof | Any | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun | Barrel | Vladof | Uncommon and rarer | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit | Grip | Bandit/Scav | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl | Grip | Dahl | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs | Grip | Jakobs | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue | Grip | Torgue | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof | Grip | Vladof | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit | Stock | Bandit/Scav | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl | Stock | Dahl | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs | Stock | Jakobs | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue | Stock | Torgue | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof | Stock | Vladof | - | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit | Scope | Bandit/Scav | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl | Scope | Dahl | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs | Scope | Jakobs | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue | Scope | Torgue | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof | Scope | Vladof | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_None | Scope | - | Uncommon or Rare | No scope |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage | Accessory | - | Uncommon and rarer | Increased damage |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild | Accessory | - | Uncommon and rarer | Increased damage and fire rate, significantly decreased accuracy |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 | Accessory | Dahl, Jakobs, Vladof only | Uncommon and rarer | Increased melee damage |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 | Accessory | Bandit/Scav, Torgue only | Uncommon and rarer | Increased melee damage |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed | Accessory | - | Uncommon and rarer | Increased projectile speed and slightly increased fire rate |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability | Accessory | - | Uncommon and rarer | Increased stability |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize | Accessory | - | Uncommon and rarer | Increased magazine capacity |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy | Accessory | - | Uncommon and rarer | Increased accuracy |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_None | Accessory | - | Uncommon or Rare | No accessory |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire | Element | Bandit/Scav, Dahl, Vladof only | Uncommon and rarer | Incendiary |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock | Element | Bandit/Scav, Dahl, Vladof only | Uncommon and rarer | Shock |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive | Element | Bandit/Scav, Dahl, Vladof only | Uncommon and rarer | Corrosive |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag | Element | Bandit, Dahl, Vladof only | Uncommon and rarer | Slag (BL2 only) |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Ice | Element | Scav, Dahl, Vladof only | Uncommon and rarer | Cryo (TPS only) |
GD_Weap_AssaultRifle.elemental.AR_Elemental_None | Element | - | - | Non-elemental |
Borderlands: The Pre-Sequel[]
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Borderlands 3[]
- See also: List of assault rifles in Borderlands 3
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Tiny Tina's Wonderlands[]
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