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The Phalanx tree focuses on the protective and offensive abilities of the Kinetic Aspis, as well as providing skills to reduce damage and heal the team.
|Invictus||1||5||Increases the damage dealt by the thrown Aspis by +7% per rank.|
|Ephodos||1||5||Increases movement speed and gun damage by +4% per rank while the Aspis is active.|
|Vanguard||2||5||While the Aspis is active, you and nearby friends gain health regeneration based on rank. The health regeneration increases as the Aspis absorbs damage.|
|Hold the Line||2||5||Boosts the maximum duration the Aspis can be held before it is automatically thrown by +1.1 seconds per rank.|
|Prismatic Aegis||3||1||Allows the Kinetic Aspis to store elemental damage types. All different elements striking it are stored, and it deals damage of all stored types when thrown.|
|United Front||4||5||Increases your shield capacity by 4% per rank. 5% of the damage dealt to the Aspis per rank is converted into shields for you and your teammates.|
|Clear!||4||1||Throwing the Kinetic Aspis grants Second Winds to teammates within range. Also increases all damage by +40% while in Fight For Your Life.|
|Stalwart||4||5||Allows the Aspis to absorb +20% damage from your friends' guns per rank. Increases your maximum health by +5% per rank.|
|Return Fire||5||5||The Aspis gains +10% chance to reflect bullets and lasers in addition to absorbing their damage.|
|Prepare for Glory||5||5||Activating the Aspis makes nearby enemies more likely to attack you. Each individual enemy that damages your Aspis grants a stack of Prepare for Glory, each granting +2% gun damage. The stacks last a short time after the Aspis is thrown.|
|Wrath of the Goddess||6||1||Causes the thrown Aspis to ricochet to nearby enemies up to 4 times. Each bounce does 33% less damage than the last.|
This tree concentrates primarily on melee damage and abilities, including bonuses that center on causing enemies to bleed with melee attacks.
|Gun Kata||1||5||Increases gun damage by +3% per rank. After shooting an enemy, melee damage is increased for a short time by +10% per rank.|
|Clarity of Purpose||1||5||Raises maximum health by +3% and melee damage by +5% per rank.|
|Mercurial||2||5||Killing an enemy increases movement speed by +4% per rank and damage resistance by +[5%, 9%, 13%, 17%, 20%] for a few seconds.|
|Omega-Senshu||2||5||Increases all damage dealt by +7% per rank to enemies with less than 50% health remaining.|
|Rend||3||1||Melee attacks cause enemies to bleed, inflicting non-elemental damage over time for 12 seconds. The damage is increased by up to +100% against higher-health targets, and benefits from melee damage bonuses.|
|Bloodlust||4||5||For each individual enemy that is bleeding, you regenerate +0.8% max health per second per rank.|
|Epicenter||4||1||Causes your Slam attack to generate a Singularity effect, pulling enemies towards you and dealing minor damage.|
|Tear||4||5||Increases gun damage by +7% per rank against bleeding targets.|
|You've Got Red on You||5||5||When an enemy dies from your melee attack or while bleeding, it explodes, dealing damage to nearby enemies in a radius based on rank.|
|Fury of the Arena||5||5||For each bleeding enemy, you gain +2% to fire rate and reload speed per rank.|
|Blood Rush||6||1||Press [melee] to dash towards an enemy and perform a melee attack that deals +40% damage. Has a cooldown of 10 seconds. If the attack kills an enemy or causes it to bleed, the cooldown is reset.|
This skill tree focuses on dealing elemental damage. Fire and Shock damage grant stacks of Maelstrom, providing numerous buffs which increase with the number of stacks.
|Storm Weaving||1||4||Swapping weapons increases your elemental effect chance by +25% and fire rate by +7.5% per rank for the next 9 seconds.|
|Maelstrom||1||1||Dealing Incendiary or Shock damage grants you a stack of Maelstrom. All elemental damage is increased by +0.2% per stack per rank. Stacks decay slowly over time, and faster the more stacks you have.|
|Gathering Tempest||2||5||Increases your magazine size by +8% and reload speed by +5% per rank.|
|Conduit||2||5||While you have at least one Electrocute status effect active on an enemy, you regenerate +0.02% of your shields per second per rank for each Maelstrom stack you have.|
|Smite||3||1||When you are airborne and have at least 10 Maelstrom stacks, shooting an enemy will Smite them, causing Incendiary and Shock damage based on your current Maelstrom stacks in a small area. Has a 12 second cooldown.|
|Unrelenting||3||5||When you kill an enemy, your weapon swap speed is increased by +0.08% and your fire rate by +0.06% per rank for each stack of Maelstrom you have for the next few seconds.|
|Superconductor||4||5||The Aspis has a 10% chance per rank to Shock nearby enemies when struck. When this occurs you gain +5 Maelstrom stacks per level.|
|Zeus' Rage||4||1||Throwing the Kinetic Aspis creates a Fire and Lightning storm at the struck location for a few seconds, dealing damage in an area that increases the more damage is absorbed by the Aspis.|
|Elemental Barrage||4||5||While Storm Weaving is active, your weapons have a 6% chance per rank not to consume ammo, plus an additional +0.02% chance per rank per Maelstrom stack.|
|Overload||5||5||Whenever you kill an enemy that is Electrocuted and/or Burning, there is a 9% chance per rank that the status effects will spread to nearby enemies. When this happens, you gain +4 Maelstrom stacks per rank (double if it had both status effects).|
|Flash Freeze||5||5||When you freeze an enemy, you gain Flash Freeze for 1 second per rank, during which you can neither gain nor lose Maelstrom stacks.|
|Hades' Shackles||6||1||Performing a Slam attack links you to nearby enemies with a Shock Tether, electrocuting them for 3 seconds. You gain +20 Maelstrom stacks for each enemy affected. After 3 seconds or if an enemy dies, each target releases an Incendiary Nova. The tether is broken prematurely if you lose line of sight to an enemy.|