Guerrilla[]
This tree focuses on close-range combat and improves the turret's duration and damage capabilities. Essentially it allows a player to drop the turret to let it support him while he closes distance to engage enemies.
Skill | Tier | Levels | Effect |
---|---|---|---|
Sentry | 1 | 5 | +1 shot per burst and +2s duration for Sabre Turret per level. |
Ready | 1 | 5 | +8% Reload Speed per level. |
Laser Sight | 2 | 5 | +10% Turret Accuracy per level. |
Willing | 2 | 5 | +15% Shield Recharge Rate and -12% Shield Recharge Delay per level. |
Onslaught | 3 | 5 | Kill Skill. killing an enemy gives you +6% Gun Damage and +12% Movement Speed per level for a short time. |
Able | 3 | 5 | Damaging an enemy regenerates 0.4% of your Maximum Health per second per level for 3 seconds. |
Scorched Earth | 3 | 1 | Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley. |
Grenadier | 4 | 5 | +1 Grenade Capacity per level. |
Crisis Management | 5 | 5 | +7% Gun Damage and +6% Melee Damage per level when shields are depleted. |
Double Up | 6 | 1 | Adds a second gun to the Sabre Turret and both guns fire Slag bullets. |
Gunpowder[]
This tree focuses on medium range combat, providing many boosts to weapon damage of all kinds and general combat skills. Also allows for tactical deployment of the turret as "another soldier on the field" via the Longbow skill.
Skill | Tier | Levels | Effect |
---|---|---|---|
Impact | 1 | 5 | +4% Gun Damage and +3% Melee Damage per level. |
Expertise | 1 | 5 | +14% weapon swap and aim speed per level; +7% movement speed when aiming per level. |
Overload | 2 | 5 | +10% Magazine Size for Assault Rifles. |
Metal Storm | 2 | 5 | Kill Skill. Killing an enemy gives +12% Fire Rate and +15% Recoil Reduction per level for a short time. |
Steady | 3 | 5 | +8% Recoil Reduction, +5% Grenade Damage, and +4% Rocket Launcher damage per level. |
Battlefront | 3 | 5 | +6% Gun, Melee, and Grenade damage per level while turret is deployed. |
Longbow Turret | 3 | 1 | +10000% Turret Deploy Range, +110% Turret Health. |
Duty Calls | 4 | 5 | +5% Gun Damage and +3% Fire Rate with non-elemental guns. |
Do or Die | 4 | 1 | Allows you to throw grenades while in Fight for Your Life. +10% Grenade and Rocket Launcher damage. |
Ranger | 5 | 5 | +1% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level. |
Nuke | 6 | 1 | Deploying your Sabre Turret sets off a small Nuclear Blast. |
Survival[]
This tree is defense oriented, providing general defensive stat boosts as well as abilities that can pull the player back from the brink of death. It also improves the turret's deployment versatility.
Skill | Tier | Levels | Effect |
---|---|---|---|
Healthy | 1 | 5 | +6% Maximum Health per level. |
Preparation | 1 | 5 | +3% shield capacity per level; regenerate 0.4% health per second per level when shields are full. |
Last Ditch Effort | 2 | 5 | +8% Gun Damage and +14% Movement Speed per level during Fight For Your Life. |
Pressure | 2 | 5 | Up to +14% Reload Speed and -12% Shield Recharge Delay per level depending on how low your health is. |
Forbearance | 3 | 5 | -8% Status Effect duration on you and +1% Maximum Health per level. |
Quick Charge | 3 | 5 | Kill Skill. Killing an enemy regenerates 1% of your shield per second per level for a short time. |
Phalanx Shield | 3 | 1 | Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through. |
Resourceful | 4 | 5 | +5% Action Skill Cooldown Rate per level. |
Mag-Lock | 4 | 1 | Your Sabre Turret can be deployed on walls and ceilings. |
Grit | 5 | 5 | You have a 4% chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health. |
Gemini | 6 | 1 | Allows you to deploy two Sabre Turrets. |