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Bandit Slaughter is a series of five optional survival missions in Borderlands 2 given by Fink. The mission series and Fink's Slaughterhouse on which it is conducted become available after Rising Action is complete.
Description[]
Each mission (round) has the same structure. This involves surviving 3-5 waves of bandits and rats per mission, including their badass variants. In Round 4 and 5, several Buzzards will swoop in each dropping up to 4 Airborne Marauders.
Each round has the same objectives:
- Assemble in arena
- Begin the slaughter
- Survive round
- Complete waves:0/X
- Kill bandits with critical hits:0/Y
Each round also has an optional objective for killing certain number of enemies with critical hits. Regardless of the game mode, number of critical hit kills required is as follows:
- Round 1: 10
- Round 2: 15
- Round 3: 20
- Round 4: 35
- Round 5: 50
Summary & Rewards[]
Summary of the rounds for all game modes is listed in the tables below:
Normal Mode | |||||
---|---|---|---|---|---|
Level | Waves | Cash | XP | Gear | |
Round 1 | 22 | 3 | $1089 | 2281 | - |
Round 2 | 22 | 3 | $1633 | 2281 | - |
Round 3 | 24 | 3 | $2048 | 2659 | - |
Round 4 | 24 | 4 | $1366 | 2659 | - |
Round 5 | 26 | 5 | - | 3063 | Hail |
True Vault Hunter Mode | |||||
---|---|---|---|---|---|
Level | Waves | Cash | XP | Gear | |
Round 1 | 45 | 3 | $22137 | 1782 | - |
Round 2 | 45 | 3 | $1633 | 1782 | - |
Round 3 | 45 | 3 | $2048 | 1782 | - |
Round 4 | 45 | 4 | $1366 | 1782 | - |
Round 5 | 47 | 5 | - | 1926 | Hail |
Ultimate Vault Hunter Mode | |||||
---|---|---|---|---|---|
Level | Waves | Cash | XP | Gear | |
Round 1 | 53 | 3 | $36542 | 7159 | - |
Round 2 | 53 | 3 | $54813 | 7159 | - |
Round 3 | 54 | 3 | $54813 | 7159 | - |
Round 4 | 54 | 4 | $40927 | 7401 | - |
Round 5 | 54 | 5 | - | 7401 | Hail |
Notes[]
- If a character dies, they can still assist via the elevator up to the viewing gallery.
- During any wave, eliminating all but one enemy and evading can regenerate health and allow restocking on ammo before the next wave.
- A "Save & Quit", then "Continue" after completing a mission round resets all the exploding barrels as well as all the ammo canisters. This can be done repeatedly to refill ammo for free.
- Getting a critical hit kill with an elemental weapon will often not be added to the count. It is recommended to use a non-elemental weapon for these missions.
Bugs[]
- Sometimes the match will not progress between waves, even though all visible enemies have been killed. A save & quit seems to be the only way out of this, and the quest is failed.