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Beam is the title of a group of common lasers in Borderlands: The Pre-Sequel. They are manufactured by Dahl, Maliwan, Hyperion and Tediore, and feature the Maliwan barrel "Beam".

Usage & Description[]

Beam lasers fire a sustained arc of energy that persists as long as the trigger is held down. Beams have short range and significant recoil, making them useless at long range. Otherwise, they are devastating when close to enemies.

Depending on the manufacturer of the laser's body, Beam lasers can spawn with manufacturer-specific gimmicks:

  • Dahl Beams fire in bursts when zoomed in and have reduced recoil. It also comes with the ability to penetrate through enemy targets, inflicting damage to several enemies at once. The beam's high recoil negates Dahl's recoil reduction. Additionally, as Dahl's burst fire gimmick only fires several rounds while a sustained beam requires continuous firing to utilize its damage output, Dahl beams are significantly less powerful than those made by other brands.
  • Hyperion Beams retain their reverse recoil mechanic, which offsets the Beam barrel's most significant drawback. It also has a 50% bonus to critical hit damage (60% with a Hyperion stock).
  • Maliwan Beams have an increase in elemental damage and chance, making it reliable for inflicting elemental status effects. They are the most damaging due to the continuous damage bonus of Maliwan lasers that allows for a quick and steady stream of damage to be inflicted when the trigger is held.
  • Tediore Beams have inferior stats compared to all others, but retain the Tediore Reload-Throw gimmick, dealing more damage with more energy left in the gun. They also deal a small amount of shock damage to nearby enemies, if possible.

Common[]

Element Body manufacturer
Dahl Hyperion Maliwan Tediore
old new
Cryo
Arctic Fox Beam Glacier Beam Zero Beam Comet Beam Coolstream Beam
Corrosive
Scorpion Beam Destabilizing Beam Deconstructor Beam Venus Beam Paintstripper Beam
Incendiary
Beetle Beam Convector Beam Afterburner Beam Mercury Beam Enkindler Beam
Shock
Eel Beam Motivator Beam Energizer Beam Polaris Beam Spark Beam

Notable Variants[]

  • Maliwan Bright SpadroonUnique shock laser with significantly increased damage, magazine size and continuous damage bonus but reduced range.
  • Maliwan FreezeasyUnique cryo laser with extremely high elemental effect chance but significantly reduced damage.
  • Maliwan Ol' RosieUnique purple laser with high continuous damage bonus.
  • Maliwan Tannis' Laser of EnlightenmentUnique incendiary laser with increased elemental effect chance and magazine size. Fires a cone of flames in front of the barrel in a similar fashion to a flamethrower with less range.
  • Maliwan Vibra-PulseUnique Moxxi shock laser that has transfusion effect and can trigger a random chain lightning strike every few seconds.
  • Tediore VandergraffenUnique shock laser with increased elemental effect chance.
  • Maliwan Absolute ZeroLegendary cryo laser with increased damage and elemental effect chance but greatly reduced magazine size. It was added in the Claptastic Voyage.

Notes[]

  • Beam lasers are obtained randomly from any suitable loot source.
  • A white rarity Beam by Dahl, Hyperion and Tediore can only spawn with the incendiary element.
  • E-GUN behaves as a beam-barreled laser, both technically and visually despite its unique barrel visually appearing as a blaster barrel.
    • It has properties from both, as the E-GUN's recoil is considerably lower than other Beam lasers.
  • Hyperion Beams can spawn with Hyperion's new-style or old-style sets of materials and prefixes.
    • Old-style Hyperion Beams have higher damage output, slightly better rate of fire and reload speed, but lower accuracy.
  • The Beam barrel has scales that slightly expand when fired, similar to E-tech weapons.
  • Beam lasers cannot be deflected by anything that would deflect projectiles such as bullets and laser bolts. They will simply be blocked and will not deal damage.
    • However, in some cases, the Beam actually bypasses the protection of these defensive moves such as the The Sentinel's lance spin attack.


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