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Catch-A-Ride
- For the mission of the same name, see Catch-A-Ride (mission).

Added by WarBladeThe Catch-A-Ride is a vehicle creation system which can provide up to two Outrunners at one time, allowing versatile overland transportation. The Catch-A-Ride terminals are scattered around Pandora in areas with well established roads, or open, drivable expanses.
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Overview
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Scooter will initiate contact early in the story and ask the Vault hunters to investigate and repair the Catch-a-Ride terminal at Fyrestone. Two missions are offered in sequence that must be completed in order for the Catch-A-Ride to function. These are:
Using the Catch-a-Ride
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Runners can be spawned at Catch-A-Ride terminals after completing the mission, Bone Head's Theft. This is done by accessing the Catch-A-Ride, selecting either "Vehicle 1" or "Vehicle 2" and then selecting "Spawn Vehicle". The selection panel will also offer options to toggle between a Machine Gun or a Launcher for the Runner's turret weapon as well as a selection of eight paint schemes.
If a Runner has been left somewhere, they can be instantly accessed from any Catch-A-Ride in the area. Rather than spawning a new Runner, a character can be teleported to an existing one by accessing the Catch-A-Ride, selecting a vehicle and using the "Teleport to Driver Seat" or "Teleport to Gunner Seat" option. Outrunners with no occupants will not be persistent if characters travel to another instance and their vanishing will mean having to spawn a new one for the new area.
Travel between instances normally must be achieved on foot. Once unlocked however, some of the gates from one instance to the next can be triggered by driving up to them in the Outrunner, without the need for the character to exit the vehicle. Typically gates with roads leading directly up to them can be accessed from the vehicle.
Outrunner Options
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Outrunners may be outfitted with either a Rocket Launcher or a Machine Gun when created. The vehicle comes in eight paint-jobs including:
- "Range Racer"
- "Vehicle X"
- "Blue Sky" Blue/White
- "Mean Green"
- "Blaster Master" Red
- "General Flee"
- "Fuego"
- "Flamingo"
The Secret Armory of General Knoxx
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Added by WarBladeIn The Secret Armory of General Knoxx, most of the Catch-A-Ride stations are red models, more consistent with Crimson Lance aesthetics than the yellow models of Borderlands. The Parched Fathoms terminals differ from their counterparts in that they supply three different vehicles, rather than one with two turret options.
These Catch-A-Rides can only create these three vehicle types, and not the regular Outrunner available elsewhere in the game. The Catch-A-Ride's weapon selector becomes its means of selecting the vehicle type, therefore their turret weapons cannot be modified away from the default weapon.
The paint schemes of these three vehicles follow the same eight-colour pattern for each vehicle. Even if a new vehicle type is selected to replace an old one, the same colour option will carry over to the new vehicle.
Each vehicle type can only be accessed after completing a certain mission. In order of appearance, they are:
- Monster - Greasemonkey
- Racer - Prison Break: Road Warrior
- Lancer - OMG APC
Notes
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- If a vehicle is left somewhere and a player uses "Spawn Vehicle" to recreate it at their current location, it will actually bring the existing vehicle to the Catch-A-Ride rather than generate a new one. This includes any battle damage the vehicle might be under the effects of.
- Although the "use" prompt will appear, the Catch-A-Ride is in fact unusable until Bone Head's Theft is completed.
Trivia
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- The Catch-A-Ride network is maintained by Scooter.