Wikia

Borderlands Wiki

WatchlistRandom pageRecent changes

Damage

Talk7
1,130pages on
this wiki

Damage is the amount of health or shield lost when a target is hit by bullets, grenades, melee attacks, or Action Skill attacks.

There are five main damage types: Physical, Incendiary, Corrosive, Shock, and Explosive.

Conventional (Non-elemental) weapons simply inflict the base damage listed on the weapon's item card. An elemental gun will first inflict the listed base damage of the gun, modifying that damage by the element's effectiveness against the target type, then possibly damage the target again with a separate burst of Elemental Damage. Most elemental weapons have lower listed physical damage.

Contents

Enemy levelEdit

All damage taken is modified by the difference in level between the attacker and the target. Attacks against lower level targets do increasingly more damage, with targets six or more levels below the attacker receiving double damage; correspondingly, attacks against higher level targets do less damage, with targets six or more levels higher receiving only 5% damage (minimum damage of 1).[1]

Note that Badass enemies take the same amount of damage from attacks as normal enemies. They merely have greater health.

DistanceEdit

Distance between shooter and target does not affect the amount of damage done. (Weapon accuracy and human error are of course more of a factor at long range.)

ShieldEdit

Main article: Shield

ArmorEdit

Armor reduces damage taken by a multiplicative factor. The degree of damage reduction depends on the body part hit and the degree of armor at that part.

Some armored enemies, such as Lance Defenders, can eliminate 100% of damage taken against areas such as their shields. Other enemies, such as Spiderants, have carapaces that offer only partial damage reduction, typically on the order of 75%. All armored enemies have some vulnerable point, and most can be stunned or goaded into revealing that vulnerable point in some fashion.

Elemental DamageEdit

Main article: Elemental Damage

Critical HitsEdit

Main article: Critical hit

Critical hits further increase the damage inflicted on the enemy. Different enemies will offer different targets (e.g. head, mouth, eye, abdomen) for criticals, and may suffer different degrees of critical damage, Zombies and Larva Crab Worms being notoriously fragile to criticals. The bonus can be further enhanced by weapon properties (e.g. Jakobs Unforgiven or Jakobs Bessie) and skills (e.g. Lilith's Slayer or Mordecai's Deadly).

NotesEdit

  • The maximum damage number that is able to be displayed is 99,999 even though the actual damage dealt may be higher.
  • Characters will always take 100% of a weapon's listed damage and cannot sustain critical hits, regardless of whether the weapon is wielded by an enemy AI or another player.


  1. http://gbxforums.gearboxsoftware.com/showthread.php?t=110014
Advertisement | Your ad here

Latest Photos

Add a Photo
8,401photos on this wiki
See more >

Recent Wiki Activity

See more >

Recent Questions

Around Wikia's network

Random Wiki