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- Quicksilver: Increases your Fire Rate with all weapons. (First level: +5% Fire Rate)
- Spark: Increases your chance of causing Elemental Effects with Elemental Weapons. (First level: +4% Elemental Effect chance)
- Resilience: Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage. (First level: +6% Elemental Resistance)
- Radiance: You deal Shock Damage to nearby enemies while Phasewalking. Damage is based on your Level and the Skill’s Level. (First level: +1 Shock Damage)
- Venom: Adds Corrosive Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time (D.O.T). (First level: +5% Melee Damage)
- Intuition: Killing an enemy increases your movement speed and the experience you and your team earn for a few seconds. (+10% Movement Speed, +4% Team Experience)
- Phoenix: Killing an enemy causes you to deal Fire Damage (increases with level and skill point allocation) to nearby enemies and makes your shots not always cost ammo for a few seconds. (+1 Fire Damage, 5% chance to save ammo)