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Win by a hare – Very high shield capacity, but reduced movement speed while active. Movement speed is increased beyond normal upon shield depletion. Greatly reduced health.
A hidden cap in the capacity calculation can lower effects that increase shield capacity based on percentage.
The speed effects is a rough 50% multiplier, increasing speed to about 150% while depleted (capacity at 0 or below) and decreasing to about half while active (capacity at 1 or above). Jumping distances are affected.
The Fabled Tortoise can spawn with a Torgue capacitor, granting the Blast-Proof prefix and explosive damage reduction to its wearer. It cannot spawn with any elemental immunities.
The shield's reduced health characteristic is removed from its item card, although the health penalty is nevertheless applied.
Any Overpowered (greater than level 72) variant may reduce the wearer's maximum health to one. While not directly killing the wearer, any damage penetrating the shield will bypass the health gate and activate Fight For Your Life immediately.
Raider, Titan, Legendary Titan, Sniper and Legendary Sniperclass mods have shield capacity penalties that can be used to permanently keep the shield depleted, allowing for a stable speed boost. A low level variant will minimize the health penalty and ensure the class mod's penalty will exceed the capacity.
This strategy will not permanently activate skills that require shields to be depleted, such as Fearless. These skills activate when the shield capacity hits 0, and will not count negative capacity.
The flavor text references the Aesop's Fable The Tortoise and the Hare, a story of a race between a tortoise and a hare; the tortoise wins the race even though he is slower because he is able to stay on task while the hare is distracted.