This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
Animal Rights Borderlands 2
March 17, 2013
The general procedure with Animal Rights is to follow the waypoints and flip switches at each one. This releases captive creatures that turn on their captors, yet will not attack Vault Hunters. This leaves players free to assist or simply stand back and watch as the animals get to work.
The first objective is at the Preserve Dockyard where some needle stalkers are penned in some containers. Once released, they quickly set upon their former handlers. One in particular, named Willy the Stalker, presents a more formidable attacker than his brethren, and otherwise they will quickly overpower the Engineers arrayed against them, before diving into the water when they are done.
The second objective is on the way to Specimen Maintenance where a control room switch opens three wall grates securing a number of alpha skags. One of the skags is named "Willy the Skag" and is tougher than the others. Once they have chewed through the guards, they depart through a darkened doorway that closes behind them.
The final objective, near the Observation Wing, is to release Stinger, a bad ass stalker that also has an appetite for Hyperion's game keepers. Stinger may take some time bringing down all the prey running around, but they also bunch on the stalker, presenting a convenient target for area effect attacks. Seeing as Stinger takes no damage from player actions, a grenade or two can help to speed the fight along.
A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op or split-screen on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.
Borderlands 2 follows the story of four new Vault Hunters as they fight to free Pandora from the clutches of Handsome Jack, the brilliant, charismatic, and utterly despicable CEO of the Hyperion Corporation.
Players will fight across the whole of Pandora to stop Jack from awakening an ancient alien evil known only as "the Warrior." Their quest will bring them into contact with some familiar faces from the old game -- most notably, the original four Vault Hunters: Roland, Lilith, Brick and Mordecai. They, along with some brand new characters, will help players defeat Jack, destroy the Warrior, and save Pandora.
Set five years after the events of Borderlands; Handsome Jack, the game's main antagonist, has taken over the Hyperion Corporation, declared himself Dictator of Pandora and taken all of the credit for finding the Vault - going so far as to claim responsibility for killing the Destroyer. Jack has also blotted out much of the light on the planet by having a giant orbiting H-shaped base set in front of Pandora's stationary moon, creating a 'big brother' atmosphere throughout the planet. The new group of Vault Hunters in Borderlands 2 are tasked with killing Jack and returning peace to Pandora.
Borderlands 2 begins with the protagonists on a train to an unspecified location to begin their search for the vault. The train turns out to be a trap set by Handsome Jack, to kill all who search for the Vault. The Vault Hunters defend themselves long enough to reach a train car filled with explosives and a 'dummy' Handsome Jack look-a-like. The detonation causes the train to crash in the Arctic Wasteland, with our new team strewn across the wreckage. The game picks up with the Vault Hunters waking up to Claptrap digging through the remains. The mysterious Guardian Angel then contacts them and explains that Handsome Jack must be killed, directing players to rescue the four original Vault hunters from Hyperion's clutches to accomplish this. 
All four original player characters make appearances in the sequel as NPCs, each with their own backstory, and a series of side missions that furthers their personal story, as well as the main storyline.