Borderlands Wiki
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The contents of Borderlands game data files can be extracted, revealing generic UE3 datafiles as well as the two interesting media types, SoundNodeWave and TextureMovie files.

More work has been done, but not yet added here, in a similar steam thread.

Extracting files[]

All files can be extracted with the use of Unreal Package Extractor.

Drag the .upk you want to extract onto extract.exe and it will be unpacked into a named folder where the upk is located.

In Windows Vista or 7, you may need to copy the .upk file to be extracted out of 'Program Files' into an area unprotected by UAC to successfully extract the files.

Unpacking audio files[]

The music files are stored in aforementioned SoundNodeWave format files, but can be extracted using OGGExtract in the same method as the other files. Any ogg files found will be extracted to the directory where the upk file was.

OGG files can be played with most common music players, or simply VLC.

Unpacking video files[]

Currently requires using a hex editor to find the bik data inside of TextureMovie files.

Interesting packages[]

All packages are located in:

Borderlands\WillowGame\CookedPC\

Music files[]

Packages\Audio\Music_WAV.upk
Packages\Audio\Music_WAV2.upk
Packages\Audio\E3_Temp_Assets.upk

Sample extracted media[]

There is an unused trailer featuring a 60s song, Greenfields:

 	Borderlands_Unused_Trailer_Greenfields 	 			  

As well as 20+ minutes of unused dialog and music: <youtube>-MOVIgtStGs</youtube>

 	Borderlands_Prototype_Story_Sound_Clips_Pt1 	 			  
 	Borderlands_Prototype_Story_Sound_Clips_Pt2 	 			  

UED[]

Make a shortcut to your executable. Right click for properties and add "-editor" (without quotes) to the command line. Rename the shortcut to (anything) something like Borderlands Editor.

Note - the editor is hellishly unstable so don't be surprised when it crashes (often).
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