My real pet hate of Borderlands 2 is the Backpack design. Your selling Guns without seeing which weapons you got equipted. The ammount of times your moving things arround.......Etc Etc Etc Etc !
On the PC version at least, the ability to mouse over the right hand edge and 'star' or 'cross' an item can be handy to signify that it is low value sale-bait, or something to hang onto. But why do you need to see which items you have equipped?
The thing that bothers me with the backback is twofold: all the guns are fully rendered models, so an overloaded backpack becomes incredibly sluggish (I'm up to 146/33 on one character), and the mouse wheel bug becomes increasingly easy to trigger with higher items counts, forcing an exit out of the inventory screen and back in to reset mouse scrolling. The other problem that these models create is the extreme limitation on capacity, which is probably to avoid system resource issues. Fully rendering the weapons is helpful for showing them off, but I think the bank vault could absorb a lot of inventory pressure if the interface there was cut back to six 2D generic icons and a list of item names. -- WarBlade (talk) 22:28, December 10, 2014 (UTC)