Grenade (mod) Power - Arbitrary or meaningful?
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Wandered into Old Haven with my Playthrough 2 Hunter. Got 835 health (Lvl50) and a 1286 shield. Some bastard Lance Marine chucks a contact grenade (which exploded five yards to the left of me I might add) and I'm down to 20-30 health. It's happened before but I happened to pick up the grenade mod after I turned him into a shuddering stick of lightning and noted that the mod rating was 120. Which I would guess is generally considered to be more powerful than, say, a 101, and less so than a 137.
But after that I'm lost. If I have a weapon with a damage rating of 200, I would expect to deal 200 (+ the character's proficiency amplifier for that weapon type) points worth of damage on a non-critical hit.
So what relation does that 120 rating have to the actual damage doled out by a grenade? Is there a relation or is the power of grenades solely measured to necessitate me running away and cringing behind cover while I slap on a Panacea and a Survivor COM just to ensure I don't die from stubbing a toe? IMonkoii 20:38, April 9, 2010 (UTC)
Can someone summarize what this cat just said?
I'm not gonna lie, I'm Canadian, I have trouble understanding long winded shit.
ECWGrizwald 14:32, April 9, 2010 (UTC)
He got hit by an average highlevel grade and wondered in what way the grenades damage is calculated so he does know how the number effects it, actually i personally have no f**kn clue, i just take the highest bettys, prox or longbow as the situation needsDemonique 19:45, April 9, 2010 (UTC)
Well youve got to keep in mind that your grenades have their own damage like your melee attack and get stronger as you level up so my guess is that the damage on the grenade mod is added to your normal grenade damage but thats just a guess Tofuman0470 april 8 12:51
Will have to experiment. If some lance git will stay still long enough. IMonkoii 20:38, April 9, 2010 (UTC)