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Need help on a problem I can't figure out.

I am a lvl 69 Hunter partway through the extra DLCs.

I have been using WillowTree to mod my weapons a bit, but nothing radical. I have this problem on several weapons, but I will describe my main weapon as an example.

I have a nice Tediore SMG that is modded enough that the Gear Calculator says it isn't legit, but it works in the game just fine. The problem is that I set the Quality up to lvl 5 and the regular Level to 69, since there is where I am at.

When I load up the game, the equipped weapon is only at lvl 57. I believe it was at lvl 69 at one point, but won't stay there now. If I load my save file back into WillowTree, it still says it is set at lvl 69, but in the game it is at lvl 57.

If I create a duplicate, and put it in my backpack, when I load up the game, the weapon in the backpack is at lvl 69, but if I then equip it, it goes back to lvl 57.

All my equipped weapons are at a level lower than the 69 I set them at, but their level varies.

How do I get them to stay at level 69 when equipped? Stanger53 06:00, January 19, 2012 (UTC)


reset set all of your weapon profficiencies to zero (0).
Fryguysigwob 06:12, January 19, 2012 (UTC)
(The Evil Dr. F's note - ^ dont do this. bad frytroll.)

See the last note under Weapon proficiency. Dämmerung 06:32, January 19, 2012 (UTC)

Prior to release, higher proficiencies were meant to lower the level requirements to equip guns of that category. Although this feature was removed and has no effect on the game, when a weapon is equipped, the "Level Requirement" field on the weapon's item card is shown lower than it really is. Players can un-equip the weapon to check the actual required level.
bah. i liked my answer better. i'm like the wiki genie. you have to be careful what you wish ask for. "make me a sandwich!" poof! *turns you into a reuben. you're eating a salad. "bring me a russian dressing!" shazam! *vladimir putin appears putting on his pj's.
Fryguysigwob 06:55, January 19, 2012 (UTC)

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