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Gemini is the tier 6 skill in Axton's Survival skill tree. It allows Axton to deploy two turrets. The second turret can be deployed at any time after the first is placed on the field, and it has the same duration as the first. Most turret upgrades, including Longbow Turret, Phalanx Shield, Scorched Earth, Mag-Lock, Double Up, and Nuke, apply to the second turret if the player has invested in those skills.

Special Skill Text[]

"Sometimes one just isn't enough."

Notes[]

  • Both turrets will share the same cooldown. When the first turret is placed, the turret duration bar appears in the bottom center of the screen and starts counting down (as normal). The Action Skill key can now be pressed again now to place the second turret. Once the bar is empty, both turrets will despawn. Thus, it is best to deploy the second turret as soon as possible, after deploying the first turret, to maximize their impact in battle.
    • Because Gemini is programmed to allow a maximum of two turrets on the field at any moment instead of having a total deploy count, the second turret can be redeployed upon destruction while the skill is active. The skill still ends immediately when the first is destroyed.
  • Unlike Double Up, Gemini does not reduce the turret's bullet damage.
  • Recalling the first turret deployed will reclaim both simultaneously. The cooldown recovered will not differ from the amount of turrets reclaimed.
    • If the first turret is recalled while the second turret is in the process of deployment, the second turret will still be destroyed. This registers as a kill for the player, and will activate kill skills such as Quick Charge.
  • If Axton has the Sentry skill, the second turret will receive the duration bonus from the skill, but not the burst count bonus.


Axton skills
Sabre Turret
Guerrilla Gunpowder Survival
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