Hit & Run
Talk2
2,905pages on
this wiki
this wiki
| Hit & Run | |
|---|---|
| Character | Lilith |
| Type | Constant Boost |
| Tier | Second |
| Maximum Points | 5 |
| Skill Tree | Assassin |
| Minimum Level | 11 |
| Effect | Raises melee damage by +7% per rank, and raises Phasewalk's duration by +0.8 seconds per rank |
Hit & Run is a Tier Two talent in Lilith's Assassin skill tree. It raises melee damage by +7% per rank, and increases Phasewalk's duration by +0.8 seconds per rank.
Skill Progression
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Melee Damage | +7% | +14% | +21% | +28% | +35% |
| Phasewalk Increase | 0.8 sec | 1.6 sec | 2.4 sec | 3.2 sec | 4.0 sec |
| Total Phasewalk Duration | 6.8 sec | 7.6 sec | 8.4 sec | 9.2 sec | 10.0 sec |
Notes
- With no points invested in this skill, Phasewalk lasts for 6 seconds.
- The damage bonus is cumulative with any melee damage bonus from Venom. Five levels of Venom and five levels of Hit & Run will yield a total 60% damage bonus. It also applies to a Phase Strike, though its contribution there will be relatively minor.
- A longer Phasewalk duration synergizes with Inner Glow and Radiance, and may allow enough time to allow a depleted shield to start recharging.
| Lilith Skills | ||
|---|---|---|
| Phasewalk | ||
| Controller | Elemental | Assassin |
| Diva • Dramatic Entrance • Girl Power • Hard to Get • Inner Glow • Mind Games • | Striking • Intuition • Phoenix • Quicksilver • Radiance • Resilience • Spark • Venom | Blackout • Enforcer • High Velocity • Hit & Run • Phase Strike • Silent Resolve • Slayer |