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The Hero of This Story
This skill tree focuses primarily on increasing the resilience and damage of both Jack and his Digi-Jacks, with a few skills centered on grenade usage included as well.
|1||5||Killing an enemy while Expendable Assets is active extends its duration, initially by 0.5 seconds per rank, but adding a reduced amount of time per kill as more enemies are killed.|
|1||5||Increases your Maximum Health by 3% per rank and the Maximum Health of your Digi-Jacks by 6% per rank. Additionally, each individual Digi-Jack will gain a Damage bonus of 2% per rank for each second that it survives.|
|2||5||Receive bonus Magazine Size (up to 12% per rank) and Grenade Damage (up to 8% per rank), increasing for every Grenade missing from your supply. If you are carrying the maximum number of Grenades, you receive no bonus.|
|2||1||Your Digi-Jacks are granted a copy of your Shield.|
|2||5||Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks are healed by 2.5% of your Max Health per rank.|
|3||1||When you or your Digi-Jacks kill an enemy, you gain a stack of Cache. Throwing a Grenade when you have 4 Cache stacks consumes these stacks in place of a Grenade.|
|3||1||Jack will occasionally monologue, at the end of which a star will travel across the screen with a rainbow trail, leaving the word "INSPIRED" behind it. This skill has no other effect on gameplay.|
|4||1||Pressing (Action Skill button) during your Action Skill causes your Digi-Jacks to throw a copy of your Grenade at an enemy under your crosshairs. You can do this once per Action Skill Activation.|
|4||5||+4% Shield Capacity and Shield Recharge Rate per rank. -4% Shield Recharge Delay per rank.|
|4||5||+7% Fire Rate. Your Digi-Jacks have up to a 7% chance per rank to fire a bonus Corrosive shot based on how high your health is.|
|5||5||While your Action Skill is cooling down, you gain +8% Shield Capacity per rank and regenerate up to +2% of your Maximum Health per second per rank. The lower your Health, the stronger the regeneration.|
|5||5||You and your Digi-Jacks gain +4% Damage Resistance per rank and +7% Weapon Damage per rank for a few seconds after you take damage.|
|6||1||Your first Digi-Jack spawned will be a Badass that deals increased Damage, has increased Maximum Health, and can launch a powerful Digi-Missile Barrage. Each Digi-Jack spawned afterwards has a 33% chance to be a Badass.|
This skill tree focuses primarily on Digi-Jacks and teammates dying and taking damage while you avoid it.
|1||5||You deal 8% bonus Weapon Damage per rank against enemies who are below 40% health. Additionally, if you haven't damaged an enemy before and they are under 40% health, your Weapon Damage is increased by 300%.|
|1||5||Whenever one of your Digi-Jacks dies, you gain a stack of Collaborate, up to a cap of 10 stacks. You and your Digi-Jacks receive a 1% damage bonus per rank for each stack of Collaborate. All stacks are lost when your Action Skill ends.|
|2||1||Each Digi-Jack will now fire shotgun laser blasts from their wrists instead of their normal laser.|
|2||5||Killing an enemy grants you 6% bonus Weapon Damage and Critical Damage per rank for a short time.|
|2||5||Whenever an ally enters Fight For Your Life or a Digi-Jack dies, you regenerate 0.5% of your Maximum Health per rank for a few seconds. This effect can stack up to 10 times.|
|3||1||Whenever an ally enters Fight For Your Life or a Digi-Jack dies, you gain a stack of Commitment. Stacks gained from Digi-Jacks dying last 6 seconds. You will continually gain stacks while an ally is in Fight For Your Life, but stacks gained in this way are quickly lost when the ally exits Fight For Your Life. Each stack of Commitment increases Fire Rate by 2% and Reload Speed by 4%.|
|4||1||When an ally or Digi-Jack takes damage, you gain a stack of Accountability, up to a maximum of 50 stacks. However, if you take damage, you lose half of your Accountability stacks, and if you enter Fight For Your Life you lose ALL Accountability stacks. Each Accountability stack increases your Fire Rate by 1% and Reload Speed by 2%.|
|4||5||Killing an enemy instantly restores your Shield by 5% of its maximum capacity per rank, while also increasing your Movement Speed by 4% per rank for a short time.|
|4||5||Digi-Jacks now explode on death, dealing damage that increases with each rank of Optimism. After a Digi-Jack has died in this way, the next Digi-Jack to spawn will have lower health than normal.|
|5||1||Digi-Jacks create a Shock Nova upon spawning. Additionally, you can now use Expendable Assets while in Fight For Your Life.|
|5||5||For a short time after killing an enemy, your Weapon Damage is increased by 5% per rank while your Fire Rate, Reload Speed, and Accuracy are increased by 4% per rank.|
|5||5||5% per rank of damage dealt to you is instead redistributed to your Digi-Jacks.|
|6||1||Whenever a Digi-Jack dies, it counts as if you had killed an enemy. This can only grant a Second Wind once per activation of Expendable Assets.|
This tree relies on swapping between weapon slots mid-combat for maximum effectiveness, along with a couple skills to generally enhance your survivability and damage output.
|1||5||+15% Weapon Swap Speed per rank.|
|1||5||Swapping weapons gives you a stack of Incentives, up to a cap of 4 stacks. Each stack lasts 10 seconds. Each stack increases Fire Rate by 2% per rank.|
|2||5||Shooting an enemy applies Compound Interest to them, causing them to "accrue interest" at a rate of 14% per second per rank for 5 seconds. Shooting this enemy with a different gun consumes Compound Interest, dealing bonus Explosive Damage based on both your skill rank and the amount of "interest" the enemy has accrued. This only works with Bullet and Laser guns.|
|2||5||+9% chance per rank to reload all equipped weapons when you throw a Grenade.|
|3||1||Picking up Money grants a stack of Money Is Power, up to cap of 999. Each Money Is Power stack increases your Gun Damage by 0.25%. All stacks are lost upon dying or spending money.|
|4||1||Melee Override Skill. Pressing Melee causes you to fire Shock lasers from your wrists in front of you. Cooldown is 20 seconds.|
|4||5||+1.5% Accuracy and +2% Critical Damage per rank per Hyperion brand piece of gear equipped.|
|4||5||Increases Fire Rate by up to 12% per rank. The emptier the magazines of all your equipped weapons, the greater the bonus.|
|5||1||When you Slam, you shoot a cone of lasers in front of you.|
|5||5||Upon killing an enemy, shots fired from all non-Rocket Launcher guns have an 8% per rank chance to not consume ammo, while shots fired from Rocket Launchers have a 4% per rank chance to not consume ammo.|
|5||5||You regenerate up to 1% Maximum Health per rank per second, and your allies regenerate up to 0.2% Maximum health per rank per second. The lower your health, the more powerful the regeneration.|
|6||1|| You receive a bonus based on the manufacturer of the last gun you held in your hands.
Dahl: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Weapon Damage
Maliwan: +25% Weapon Damage as Elemental
Scav: +35% Magazine Size
Tediore: +35% Reload Speed
Torgue: +25% Weapon Damage as Explosive
Vladof: +35% Fire Rate