Bloodlust[]
Focuses on ranged combat using a Bloodlust stack mechanic. Dealing damage to an enemy adds a stack of Bloodlust to a maximum of 100. Stacks decay after 3 seconds if you haven’t dealt damage at a rate of 1 stack per second.
Skill | Tier | Levels | Effect |
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Blood Twitch | 1 | 5 | Kill Skill. Killing an enemy gives +0.3% Weapon Swap speed per Bloodlust stack per level. Dealing damage to an enemy adds a stack of Bloodlust. Stacks decay after a few seconds if you haven't dealt damage. |
Blood-Filled Guns | 1 | 5 | +0.5% Magazine Size per Bloodlust stack per level. Dealing damage to an enemy adds a stack of Bloodlust. Stacks decay after a few seconds if you haven't dealt damage. |
Blood Overdrive | 2 | 5 | Kill Skill. Killing an enemy with a bullet gives +0.5% Melee Damage and -0.005s Grenade Fuse Time per Bloodlust stack per level for a short time. |
Bloody Revival | 2 | 5 | +0.3% Assault Rifle damage during Fight For Your Life per Bloodlust stack per level. |
Taste of Blood | 2 | 5 | +0.1% damage reduction during Buzz Axe Rampage per Bloodlust stack per level. +10 Bloodlust stacks per kill (+5 per level) during Buzz Axe Rampage. |
Blood Bath | 3 | 5 | Kill Skill. Killing an enemy with a grenade or explosion gives +0.5% weapon damage per Bloodlust stack per level for a short time. Enemies killed this way have a 15% chance per level of dropping Grenade ammunition. |
Buzz Axe Bombardier | 3 | 1 | When thrown, your buzz axe now has Dynamite attached to it which explodes on impact. |
Fuel the Blood | 3 | 5 | Kill Skill. Killing an enemy with a melee attack gives +0.2% Grenade Damage per Bloodlust stack per level for a short time and adds +2 Bloodlust stacks per level. |
Boiling Blood | 4 | 5 | Increases the time before Bloodlust stacks start to decay by 0.5 seconds per level. |
Blood Trance | 4 | 5 | Increases the duration of Buzz Axe Rampage by 0.05 seconds per Bloodlust stack (at time of activation) per level. |
Nervous Blood | 5 | 5 | Kill Skill. Killing an enemy gives +0.3% Reload Speed per Bloodlust stack per level for a short time. |
Bloodsplosion | 6 | 1 | Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it (Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%. |
Mania[]
Focuses on powerful melee combat attacks and Health/Fight For Your Life mechanics.
Skill | Tier | Levels | Effect |
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Empty the Rage | 1 | 5 | +4% Melee Damage per level; additional +10% per level when shields or magazine is empty. |
Pull the Pin | 1 | 1 | When you die, you drop a free grenade. If you kill an enemy with it, you get double XP. |
Feed the Meat | 1 | 5 | +10% Max Health and +0.5 sec Shield Recharge Delay per level. |
Fuel the Rampage | 2 | 5 | +20% Buzz Axe Rampage cooldown from taking damage per level; additional +20% per level from Health damage. You can now be damaged by teammates; friendly fire damage is 50% - 5% per level. |
Embrace the Pain | 2 | 5 | +7% Fire Rate per level when shields are down. +1 sec Shield Recharge Delay per level. |
Thrill of the Kill | 3 | 5 | Up to 10% per level of overkill damage (damage that is over and above what was needed to kill the enemy) is returned to you as Health, depending on how low your health is. |
Light the Fuse | 3 | 1 | Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse.
|
Strip the Flesh | 3 | 5 | +3% Explosive damage per level; additional +3% per level in Fight For Your Life. |
Redeem the Soul | 4 | 1 | You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. +50% Fight For Your Life time. |
Salt the Wound | 4 | 5 | Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. +1.5% Melee Damage and +1% Shotgun damage per stack per level. |
Silence the Voices | 5 | 5 | +50% Melee Damage per level. 12% chance to attack yourself with melee attacks. |
Release the Beast | 6 | 1 | Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with +100% Melee Damage and +50% Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards. |
Hellborn[]
Focuses mainly on elemental effects, particularly setting oneself on fire and some fire-based attacks. Bonuses that apply only when on fire are in orange text.
Skill | Tier | Levels | Effect |
---|---|---|---|
Burn, Baby, Burn | 1 | 5 | +7%, +15% burn damage per level. 7% chance (+7% per level) per fire attack to set self on fire. |
Fuel the Fire | 1 | 5 | Kill Skill. 7% chance (+7% per level) per fire attack to set self on fire. Killing an enemy gives +40% Elemental Effect Chance (+40% per level) for a short time. |
Pain is Power | 2 | 5 | +5%, +10% Weapon and Melee Damage per level (except for Sniper Rifles). -5% Critical Hit Damage (-5% per level) |
Numbed Nerves | 2 | 5 | +10% damage reduction per level when on fire. |
Elemental Elation | 3 | 5 | When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives +1.0% Fire Rate and Magazine Size per level. Stacks will not decay while you are on fire. |
Delusional Damage | 3 | 1 | All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire. |
Fire Fiend | 3 | 5 | Melee Attacks have a 10% per level chance to Ignite enemies. +10% Weapon Accuracy and +7% Reload Speed when on fire. |
Hellfire Halitosis | 4 | 1 | Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds. |
Flame Flare | 4 | 5 | +20% Burn Duration on you per level. 15% chance per level for your Burn effects to apply another Burn effect. |
Elemental Empathy | 5 | 5 | A percentage (5% per level) of Elemental Status Effect Damage done to enemies heals you. |
Raving Retribution | 6 | 1 | While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second. |