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Standard Loader

Loaders are the mainstay of Hyperion's military might on Pandora. They come in an array of different varieties, each variant suited to a particular role when in action. Completely without conscience, they are the military, the enforcers, and frequently the executioners fielded by the Hyperion regime. Loaders supplement and make up the bulk of Hyperion's forces, but not the entirety of them, as human soldiers and support units also work alongside them. Loaders are highly versatile, serving a variety of roles ranging from basic infantry, to snipers, to air forces. Though mostly associated with Hyperion, loaders are also used by the Torgue Corporation, which produces its own variants.

These robots are the meat and potatoes of the Hyperion army and the brunt of the actual horsepower behind the labor that goes into the marvels of Opportunity and Helios Station. Before Handsome Jack came to power, robotics were becoming passé in Hyperion and thought to be more trouble than it was worth, based on the generally fastidious and difficult nature of the Claptrap robot series. One of the first things Jack did was refocus the corporation on its robotic line by destroying almost all Claptrap units and taking the program in a new direction of modular robotics, utilizing numerous new models based on relatively similar shells and parts.

Loaders can enter the field by Moonbase shots, emerge from a Hyperion structure, or be digistructed from a digistruct pole, platform, or the eye of a constructor. Small numbers of them spawn randomly at Hyperion installations and facilities, usually alongside Hyperion human enemies.

Loaders use holographic signals to supplement their verbal status updates. A grenade image indicates they are about to lob a grenade, and a spanner/wrench symbol denotes the unit is heavily damaged and awaiting repair by a surveyor.

The majority of loaders have a multitude of critical hit points, including arm joints, leg joints, and their optics. Dealing sufficient damage to a limb joint will cause the limb to fall off, disabling various combat functions of the loader. For example, destroying a leg joint will cause the loader to fall to the ground and force it to crawl. It will still be able to fire the gun it wields. The majority of loaders will have a permanent critical hit location of their optical sensor.

Loaders have a universal weakness to corrosive weapons as they are armored targets. While shock, slag, and explosive elemental weapons will retain their regular damage, non-elemental weapons receive a -20% damage penalty but are compensated by their higher base attack. Incendiary weapons are the least effective, though loaders can still be ignited.

ARR Loaders, H3RL-E, or loaders being buffed by a Shielded Surveyor have shields which offer protection from corrosive attacks, as well as prevent limbs from being shot off until the shield is depleted.

By the time of Tales from the Borderlands and Borderlands 3, years after Handsome Jack's death, loaders received an apparent redesign, moving the eye to the center of their torsos and revising their articulation to allow for greater agility and flexibility. These models are larger in size, more self-aware and intelligent, can equip a greater variety of modular weapons, and are much more durable. However, they are far more expensive and appear in fewer numbers.

Appearances[]

Hyperion Loaders[]

Borderlands 2 and Borderlands: The Pre-Sequel[]

Loader concept

Standard[]

Badasses[]

Loot Midgets
See also: Loot Midget

Notable Loaders[]

Others[]

Tales from the Borderlands[]

Borderlands 3[]

Standard[]

Moxxi's Heist of the Handsome Jackpot:

Badasses[]

Moxxi's Heist of the Handsome Jackpot & Psycho Krieg and the Fantastic Fustercluck:

Torgue Loaders[]

Torgue Loaders are armored robots encountered only in Mr. Torgue's Campaign of Carnage DLC for Borderlands 2. They are re-skinned versions of the Hyperion Loaders from Borderlands 2 with the same strengths and weaknesses.

Gallery[]

Concept art[]

Quotes[]

Borderlands 2 and Borderlands: The Pre-Sequel[]

Normal
  • First Law disabled.
  • Executing Execution.exe
  • Contact.
  • Killing bandit.
  • Enemy skill lacking.
  • Die.
  • Lethal force authorized.
  • Murderer detected.
  • Do not surrender.
  • Prepping corpse disposal.
  • Increasing aggression.
  • Deleting.
  • Removing bandit.
  • Success imminent.
  • Surrender your weapons.
  • Activating Combat Mode.
  • Unit holding position.
  • Activating hatred.
  • Bandit cleansing commenced.
  • Bandit death impending.
  • Bandit death imminent.
  • Combat commencing.
  • Engaging target.
  • Target in sights.
  • Target death imminent.
  • Moving to engage.
  • Charging primary weapon. (exclusive to WAR, Badass and Super Badass Loaders)
  • Firing in 3, 2, 1. (exclusive to WAR, Badass and Super Badass Loaders)
  • Firing main cannon. (exclusive to WAR, Badass and Super Badass Loaders)
  • Readying ballistics. (exclusive to WAR, Badass and Super Badass Loaders)
  • Preparing to fire. (exclusive to WAR, Badass and Super Badass Loaders)
  • Firing hot load. (exclusive to HOT Loaders)
  • Shooting hot load. (exclusive to HOT Loaders)
  • Using hot based weaponry. (exclusive to HOT Loaders)
  • Fire, fire, fire. (exclusive to HOT Loaders)
  • Increasing temperatures. (exclusive to HOT Loaders)
  • Overheating enemy. (exclusive to HOT Loaders)
Taking Elemental damage
  • Ouch.
  • Ow.
  • Error. Error.
  • Nonono.
  • Stop it.
  • Hey.
  • Taking damage.
  • Garbage.
Slagged
  • Slagged.
  • Unit slagged.
  • Slag detected.
  • Foreign substance detected.
  • Shit.
  • Circuits slagged.
  • Damage resistance lowered.
  • Damage sensitivity heightened.
  • Increased damage impending.
  • Brace for damage.
Low health
  • Repairs needed.
  • Repairs wanted.
  • Requesting repairs.
  • Medic.
  • Injuries critical.
  • Unit shutdown imminent.
Killed
  • Critical damage sustained.
  • Injuries fatal.
  • Malfunction.
  • Powering off.
  • Mission failed.
  • Mission unsuccessful.
  • Deactivating.
  • Error.
  • Shutting down.
  • Fatal Error.
  • Unit failed.
  • Unit destroyed.
  • Failure.
Vault Hunter retreating
  • Bandit retreating.
  • Bandit has retreated.
  • Bandit admits cowardice.
Throwing grenade
  • Warning: Grenade.
  • Throwing bomb.
  • Throwing grenade.
  • Grenade.
  • Grenade out.
  • Grenade outcoming.
  • Releasing explosive.
Crippling a target
  • Mission success.

Borderlands 3[]

Normal

  • We need personal space.
  • I will ask avoid you.
  • Loading distance.
  • I need Lectra City.

Throwing grenade

  • Throwing grenade.
  • Releasing a grenade.
  • Grenade, throwing out.
  • Explosive out.
  • I do not want this badass.
  • This is a grenade.
  • Approaching grenade.
  • Launching grenade.
  • Reaching grenade.
  • This does, if not.
  • Eat this grenade, eat it with your face.
  • Hold this grenade.

When destroyed

  • Is this what death feels like?
  • I peed.

Notes[]

  • When Phaselocked, loaders will be forced into a folded position making critical hits more difficult to achieve.
  • In Moxxi's Heist of the Handsome Jackpot, Loaders encountered in The Compactor have distorted dialogue.

Trivia[]

  • When loaders are digistructed, their chemical makeup is displayed beside them in the form of boxes from the periodic table. According to this, they consist of iron (Fe), tungsten (W), strontium (Sr), and nickel (Ni).
  • In Tales from the Borderlands, Rhys explains that after the death of Handsome Jack, the loaders became smarter and more conscientious about their programming, as evident with Loader Bot.


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