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There are twelve official manufacturers in Borderlands, each with their own characteristics and trademarks. The manufacturers produce all of the offensive and defensive equipment encountered throughout the game. Each manufacturer also classifies weapons based on their strength which can be seen here.

Two of the manufacturers, Anshin and Pangolin, do not produce projectile weapons.

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All weapon manufacturer logos except Scav and COV.

BL3-Logos

Redesigned logos from Borderlands 3, as well as Scav and COV logos.

Borderlands[]

Weapon Manufacturers[]

These are the primary producers of the equipment encountered on Pandora. These companies produce weapons, grenade mods, class mods and shields.

Appearance note: The appearances listed here are accurate with most weapons, and vary according to Material Grade.

  • Atlas - Above average damage and magazine capacity.
    • Appearance: White, with more black detailing at higher material grades.
    • Marcus: "Buy an Atlas and you too can see what it feels like to hold the power of the gods in your hands."
    • Marcus: "Atlas spares no expense in making guns that excel in every area."
  • Dahl - High recoil reduction, at the cost of accuracy.
    • Appearance: Various camouflage patterns differing across material grades.
    • Marcus: "Dahl's guns absorb a lot of recoil, allowing you to stay accurate throughout the fight!
    • Marcus: "Dahl make guns for professional Mercs. They're heavy, accurate, and effective... assuming you're strong enough to hold one."
  • Eridian - Alien weaponry, deals generally high damage with unlimited ammunition but often suffers from slow recharge.
    • Appearance: Organic, easily distinguished from normal weapons.
  • Hyperion - Very high recoil reduction and accuracy.
    • Appearance: Varying shades of red, darker and more metallic at higher material grades.
    • Marcus: "Hyperion asks, "What good is a gun that doesn't shoot where you point?" Get a gun that's as accurate as you are!"
    • Marcus: "Enemies only die if you hit em'. So buy Hyperion today."
  • Jakobs - Never manufactures elemental weapons. Very high damage but low firerate and reload speed.
    • Appearance: Orange and brown, with wooden gloss finishes at higher material grades.
    • Marcus: "If it took more than one shot, you weren't using a Jakobs!"
    • Marcus: "Jakobs guns do one thing really well, power!... and honestly, what else do you need?"
  • Maliwan - Only manufactures elemental weapons, which have much higher tech regeneration rates. Also benefits from marginal increases to accuracy and reload speed.
    • Appearance: Hues of blue, brighter colors at higher material grades.
    • Marcus: "Is shooting bullets just not cool enough for you? Get a Maliwan and light some people on fire!"
    • Marcus: "Maliwan guns shoot more lightning than the next leading competitor."
  • S&S Munitions - Very high magazine capacity. Usually manufactures elemental weapons.
    • Appearance: Yellow and black, more contrast at higher material grades.
    • Marcus: "The S&S philosophy is: Tech plus Ammo Capacity equals I WIN!"
    • Marcus: "If you find that your gun just doesn't hold enough bullets, then S&S has the solution! More bullets! All S&S guns have extended magazines."
  • Tediore - Extremely fast reload speed, with a slight compromise on damage and accuracy.
    • Appearance: Matte gray, lighter gray to beige at higher material grades
    • Marcus: "Cheap, reliable, lightweight and incredibly fast reload speeds. Tediore makes an easy to use gun."
    • Marcus: "If you're on a budget, Tediore is always the way to go!"
  • Torgue - High damage and slightly higher fire rate, but suffers from much lower accuracy and recoil reduction.
    • Appearance: Dark gray to black, darker and more metallic at higher material grades.
    • Marcus: "400 percent more awesome! Also, Torgue doesn't make their guns out of freakin' wood!"
    • Marcus: "Torgue combines good damage, high firerate, and recoil reduction into one lethal weapon."
  • Vladof - Very high fire rate, good recoil reduction, but suffers from much lower accuracy.
    • Appearance: Orange and black, more contrast at higher material grades.
    • Marcus: "Vladof: you don't need to be a better shot, you just need to shoot more bullets!"
    • Marcus: "Wanna shoot a lot of bullets really fast? Vladof has your needs covered!"

Manufacturer's Products[]

Not all weapons are produced by a given manufacturer; each manufacturer produces only several types of weapons.

Weapon Atlas Dahl Hyperion Jakobs Maliwan S&S Munitions Tediore Torgue Vladof
Assault Shotgun X X X X
Combat Rifle X X X
Combat Shotgun X X X X X
Machine Gun X X X X
Machine Pistol X X X
Repeater Pistol X X X X X X X X
Revolver X X X X X
Rocket Launcher X X X X
Semi-auto Sniper Rifle X X X X
Pump-action Sniper Rifle X X X X
Submachine Gun X X X X X

Non-Weapon Manufacturers[]

These two manufactures produce no weapons. Instead they produce high-quality class mods, Grenade mods and shields.

Special Manufacturer[]

Special items bearing the game-developer's mark can be found in the game. The best known example of this is the Rider sniper rifle.

  • Gearbox - Manufacturer using the name of Borderlands development studio. All weapon types have a Gearbox variant and statistically have increased damage and slightly higher recoil.
    • Appearance: Bright, unorthodox colors varying by grade.
  • Stock - Manufacturer of the stock weapons held by enemies that do not drop on death. No unique mark appears for them as they cannot be retrieved by the player through normal means.

Withdrawn Manufacturer[]

So far only one manufacturer has been found that has been cut from the game.

  • Corazza - Likely shield energy leeching grenade mods and some form of useful shield ability.

Favorite Manufacturer[]

In the character info tab, behind the character is the logo of a "favorite manufacturer". This means that the character has fired the most bullets from that specific manufacturer.

Class mods, grenade mods, shields and Action Skills do not affect this. Therefore, it is impossible to get Anshin or Pangolin as a favorite manufacturer.

Most Outrunner-weapons, including those from The Secret Armory of General Knoxx, and the Mulciber Mk2 are considered Tediore-weapons. The only exceptions on this rule are the Blast and Mine seat from the Lancer, which are manufactured by Atlas.

Multipliers such as on a Double Anarchy or a shotgun do not assist in bullet-count. Firing a Dahl Shotgun once only counts as one bullet for Dahl.

Material Grade Notes[]

Generally, a weapon of a higher Material Grade will be better in all aspects than exactly the same weapon with a lower grade. However, several manufacturers have a few distinct differences between grades 2 and 3 that do not apply to this general rule.

  • With Jakobs manufactured weapons, weapons of grade 2 are more accurate than the other grades, have a reduced rate-of-fire and have a lower damage boost than grade 1. Grade 2 also boosts the weapon's zoom level slightly. Grade 3 has the largest damage boost the lowest accuracy and gives the weapon's projectiles a knockback effect.
  • Hyperion weapons with grade 2 have a rate of fire bonus that grade 3 weapons do not have, on the other hand the same weapon in grade 3 has a reload speed bonus instead as well as even further increased accuracy over grade 2.

Some manufacturers materials also specify the prefix of their weapons' names (e.g., Hyperion Crimson, Atlas Pearl). At priority level 3, these prefixes often override other would-be beneficial prefixes. For example, a Hyperion "Genocide Destroyer" becomes a "Crimson Destroyer" when material 3 is present, losing the effect of the "Genocide" prefix.

  • Manufacturers that exhibit this naming behavior are: Atlas, Dahl, Hyperion, Maliwan and Torgue.
  • Manufacturers that do not exhibit this behavior are Jakobs, S&S Munitions, Tediore and Vladof.

Borderlands 2 & The Pre-Sequel[]

Weapon manufacturers[]

There are eight weapon manufacturers in Borderlands 2 and Borderlands: The Pre-Sequel.

Manufacturer Special traits Aesthetics
Bandit / Scav
  • Large magazines
  • Poor stats overall
  • Ramshackle construction
  • Warm colors
  • Nose art (shark's teeth)
  • Names have numerous misspellings
Dahl
  • Burst-fire when zoomed
  • High stability (low recoil)
  • Military-style camouflage
  • Picatinny rails
  • Sliding stocks
  • Army styled naming scheme
Hyperion
  • Negative recoil
  • High (eventual) accuracy
  • Long polygonal shapes
  • Single horizontal stripes of strong color
  • Corporate naming scheme
Jakobs
  • High damage and accuracy
  • Hidden critical hit bonus
  • Semiautomatic fire (With the exception of Sniper Rifles)
  • Never elemental with the exception of Greed, Stinkpot, Cobra, and Twister
  • Wooden stock
  • Unpainted
  • Signs of wear and tear
  • Wild West style
  • Wild West Slang naming scheme
Maliwan
  • Always elemental
  • High elemental effect chance
  • Curved shape
  • Bright contrasting colors
  • Japanese mecha-style components
  • Unconventional magazine design
  • Poetic naming style
Tediore
  • Throw gun like a grenade to reload
  • Rocket launchers fired like rockets, rapidly go off-course (on reload)
  • Fast reload speed
  • Poor stats overall
  • Low Price
  • Boxy shape
  • Drab colors to Fibreglass casing
  • Plastic feel
  • Bullpup design
  • Stenciled brand name and hologram
  • Convenience store naming scheme
Torgue
  • High damage
  • Explosive projectiles instead of bullets
  • Thick barrels
  • Racing/Hotrod-like design patterns
  • Brand name stickers
  • Innuendo naming scheme with exception to their rocket launchers, that use explosion onomatopoeia
Vladof
  • High rate of fire
  • Rate of fire increases as the trigger is held
  • High recoil reduction
  • Russian style
  • Sniper rifle names in Nadsat
  • Skeleton stocks
  • Revolutionist term naming scheme
  • Atlas did not return in Borderlands 2, due to events in Borderlands.
  • Eridian relics have been observed, but no weapons. Instead, E-tech weapons seem to be Eridian-based technology instead.
  • S&S Munitions did not return in Borderlands 2, having been put out of business by the bandits.

Not all weapon types are made by all manufacturers:

Manufacturer Pistol Assault Rifle Rocket Launcher Shotgun SMG Sniper Rifle Laser
Bandit / Scav  X  X  X  X X
Dahl  X  X  X  X  X
Hyperion  X  X  X  X  X
Jakobs  X  X  X  X
Maliwan  X  X X  X  X
Tediore  X  X  X X  X
Torgue  X  X  X  X
Vladof  X  X  X  X

Grenade manufacturers[]

Manufacturer

Special traits

Bandit Bouncing Betty: Sprays bullets.
MIRV: Splits into multiple child grenades.
Standard: No special effects.
Dahl Bouncing Betty: Sprays bullets.
Hyperion Singularity: Pulls enemies towards the grenade before exploding.
Maliwan Transfusion: Sends out child grenades that steal health and return it to the thrower.
Tediore Standard: No special effects.
Torgue MIRV: Splits into multiple child grenades.
Vladof Area of Effect: Deals constant elemental damage in an area.

Shield Manufacturers[]

Manufacturer

Special traits

Anshin Adaptive: Shield grants changing elemental resistance to the last elemental damage received. Increases health.
Bandit Roid: Increases melee damage when depleted.
Hyperion Amplify: When fully charged, damage dealt from weapons is increased.
Maliwan Elemental Spike: Shield damages nearby enemies with elemental attacks.

Elemental Nova: Shield unleashes an elemental explosion upon depletion.

Torgue Explosive Spike: Shield damages nearby enemies with explosions.

Explosive Nova: Shield unleashes an explosion upon depletion.

Tediore Standard: No special effects, high recharge rate and low recharge delay.
Pangolin Turtle: Health is reduced in exchange for high capacity.
Vladof Absorption: Shield may absorb incoming bullets and add them to Vault Hunters' ammunition reserves.
Dahl Booster: Upon damage, shield has a chance to drop a Shield Booster which may be picked up to recharge the shield.

Oz Kit Manufacturers[]

Oz kits only appear in Borderlands: The Pre-Sequel.

Manufacturer

Special traits

Hyperion Acrobat: Enhances air control and melee damage while airborne. Boosts movement after a slam.

Precision: Increases accuracy and critical damage while airborne.

Torgue Bomber: Grenades thrown while airborne sometimes don't consume ammo. Increases grenade damage.

Juggernaut: Grants resistance to one or more elemental damage types. Slam shatters enemy air masks. High slam damage.

Tediore Hyperventilator: Increases fire rate and movement speed for each unit of O2 missing.

Tranquility: Increases gun damage for every unit of O2 possessed.

Vladof Clear Skies: Increases damage against airborne opponents. Increases fire rate after killing an airborne enemy.

Strafing Run: Increases fire rate and reload speed while airborne.

Dahl Duality: Provides different bonuses between vacuum and atmosphere.

Gallery[]

Media[]

Borderlands 3[]

Weapon manufacturers[]

Manufacturer Special traits Aesthetics
Anshin [**]
  • Does not produce projectile weapons
  • Unknown
Atlas
  • Weapons outside of rifles are wrist-mounted and joystick-operated
  • Projectiles tend to be slow
  • Vast majority of weaponry possesses alt-fire modes that involve tagging targets; projectiles launched will home onto marked enemies, allowing for shots to be fired over cover and around corners and compensating for slow bullet speeds
  • Always non-elemental, with a few exceptions
  • No alien barrel guns
  • Uniform / Dual color scheme of Red/White/Black
  • Futuristic designs based on space vehicles in science fiction
  • Fins that open up when firing
  • Unusual naming style based on technological code names
COV
  • Draws ammunition directly from reserve ammo pool
  • When switched to, has a short startup time before they can be fired
  • Risks overheating if weapons are fired continuously for too long (different animations are played upon overheating, ranging from breaking off the barrel and replacing it to cooling down weapon with a water gun)
  • Relatively average stats, though not to the extent of Bandit or Scav
  • Clunky build made of salvaged parts, including gun parts, duct tape and bottles
  • Spikes and glowing accessories
  • Bright colors and/or paint splatter aesthetic
  • Misspelled cult-like names
Dahl
  • High stability (low recoil)
  • High base accuracy
  • Can toggle between automatic, semi-automatic and burst fire (most guns have two alt firing modes depending on its parts)
  • Burst and semi-automatic fire feature higher zoom magnifications and increased base damage
  • Military-style camouflage
  • Modern under-barrel attachments (ie: V-grip, Laser Sight)
  • Army/predatory animal naming scheme
Eridian [**] Eridian Fabricator only
Hyperion
  • Low recoil
  • High accuracy buildup with consecutive shots
  • Aiming down sights deploys a front-facing shield which sometimes has extra effects (bullet reflection, bullet absorption either back into weapon magazine or to amplify weapon damage on next shot)
  • Long angular/polygonal shapes
  • Single horizontal stripes of strong color
  • Wings that open up while firing
  • Motorized magazines which get bulkier the smaller the gun is
  • Corporate naming scheme
Jakobs
  • High damage and accuracy
  • Extremely high recoil
  • Always non-elemental, apart from some uniques and legendaries
  • Critical hits ricochet the bullet to a nearby enemy
  • Hidden critical hit bonus [*]
  • Majority are semi-automatic with high potential fire rates
  • Shotguns always pump-action or single-shot, sniper rifles always bolt action
  • Unique prefixes that can turn assault rifles into full-auto Gatlin's or assault rifles/pistols into shotgun-like Mashers
  • No alien barrel guns
  • High-quality wood and metal parts
  • Wild West/Rustic styled guns
  • Wild West slang naming scheme
Maliwan
  • Always elemental
  • High elemental effect chance
  • Weapons often require charge time before firing; some have no charge time while some allow charging to increase damage
  • Most weapons have alt-fire buttons which switch elements or in rare cases the nature of the projectiles fired
  • Unique barrels that alter the gun's firing style (eg. Laser smg/pistols or shockwave-style shotguns)
  • Elemental splash damage on some guns
  • Futuristic, curved shapes
  • Bright contrasting colors
  • Mecha styled components
  • Unconventional magazine design
  • Poetic naming style
Pangolin [**] Grenade mod and shields only
Tediore
  • Below-average stats overall
  • Reloads involve throwing firearm like a grenade to reload (All remaining ammunition in magazine is discarded)
  • Thrown firearms will explode after some time, or on impact with enemy or ground (The damage of these features is increased by how much ammunition was still in the magazine of the thrown weapon)
  • Various reload throw mechanisms based on parts, ranging from homing, MIRV, bouncing, firing while thrown, increased splash radius when shot, and even walking turrets
  • Boxy shape
  • Drab colors to Fibreglass casing
  • Plastic feel
  • Bullpup design
  • Stenciled brand name and hologram
  • Budget-like naming scheme
  • Pixel firing sounds as the magazine is emptied
  • Guns vocalize when thrown
Torgue
  • High damage [*]
  • Slow explosive projectiles instead of bullets
  • Alt-fire mode fires projectiles as sticky bombs; sticky bombs gradually increase in damage as more are attached to the same target
  • Sticky bombs detonate on reload, after a set time, or after enough land on one target
  • Bulky barrels
  • Noisy inner mechanisms
  • Sexually suggestive/explosive naming theme
  • Hot Rod build (sometimes with engines/exhausts)
  • Warhead/Bomber plane-based color schemes
Vladof
  • High rate of fire (and therefore high ammo consumption)
  • Some barrels increase rate of fire as the trigger is held
  • Below average damage-per-shot and reload speeds
  • High recoil reduction
  • Alt-fire modes utilize under-barrel mounted weapons (i.e. additional barrels, bipods rockets, tasers, etc.)
  • Weapons styled after russian firearms (anti-material rifles, Tokarev/Makarov bodies)
  • Mass-produced wood/metal aesthetic
  • Black/silver bodies and urban/desert camouflage
  • Revolutionist term naming scheme
  • Holographic ammo indicator
[*] Unconfirmed
[**] From data-mining

Like prior games, not all manufacturers make weapons for all classes of weapon:

Manufacturer Pistol Assault Rifle Rocket Launcher Shotgun SMG Sniper Rifle
Atlas  X  X  X  
COV  X  X X  
Dahl  X  X  X  X
Hyperion    X  X  X
Jakobs  X  X  X  X
Maliwan  X   X X  X
Tediore  X    X X
Torgue  X  X  X  X
Vladof  X  X  X X

Gallery[]


Tiny Tina's Wonderlands[]

Weapon Manufacturers[]

Ranged Weapon Manufacturers[]

There are seven ranged weapon manufacturers in Tiny Tina's Wonderlands.

  • Blackpowder weapons feature fire rates as fast as the trigger is pulled and projectiles that ricochet towards nearby enemies.
  • Dahlia weapons feature multiple fire modes.
  • Feriore weapons are discarded when reloaded, turning into objects like grenades, turrets, etc.
  • Hyperius weapons project a shield when aimed and become more accurate the longer the trigger is held down.
  • Skuldugger weapons have no magazine and automatically regenerate bullets, but overheat if fired for too long.
  • Stoker weapons feature high fire rates.
  • Torgue weapons emphasize explosive shots and blast damage.

Melee Weapon Manufacturers[]

There are four melee weapon manufacturers in Tiny Tina's Wonderlands.

  • Bonk manufactures high-damage blunt melee weapons.
  • Kleave weapons are axes with high critical hit ratings.
  • Swifft makes one-handed swords with high attack speeds.
  • Valora weapons are two-handed swords with slow attack speed and high damage.

Gear Manufacturers[]

Manufacturer Pistol Assault Rifle Rocket Launcher Shotgun SMG Sniper Rifle
Blackpowder  x  x    x x
Dahlia  x  x x x
Feriore  x   x  x
Hyperius    x  x x
Skuldugger  x  x x  
Stoker  x x  x x
Torgue  x  x  x  x
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