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Material Grade

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Material grade naming varies per manufacturer. Values are taken straight from localization files; quotation marks enclose intentionally included (or excluded) space characters.

Material grade affects both the color scheme of the weapon/item as well as the strength of the manufacturer bonuses.

Weapon Material Grade Codes

Weaponcolors

All the manufacturer materials on combat rifle builds.

Manufacturer material_2
(priority = 2.0)
material_3
(priority = 3.0)
label prefix label prefix
Atlas White Pearl
Dahl ### U Urban ###D Desert
Gearbox1 ###-OP4 ###-BIA
Hyperion2 ###.W Red ###.G Crimson
Jakobs ### ZZ ### XX
Maliwan ### B Blue ### C Cobalt
S&S ###.2 ###.3
Tediore ###-A ###-B
Torgue Iron Steel
Vladof ###/V2 ###/V3
1 Gearbox is the only manufacturer with a grade code for material_1: ###-XX
2 ###.N for the Hyperion Nemesis.

Shield Material Grade Codes

Manufacturer material_1 material_2 material_3
Anshin ANS-### ANS2-###
Atlas ATL-###
Dahl DHL-###
Hyperion HYP-###
Maliwan MLN-###
Pangolin PNG-### PNG2-###
S&S SnS-###
Tediore TDR-###
Torgue TRG-###
Vladof VDF-###

Class Mod/COM Material Grades

Main article: Class Mod (Borderlands)

Unlike weapon and shield material grades, class mod materials do not contribute to the name of the class mod.

Borderlands 2

In Borderlands 2, material grade does not name the weapon, it determines (or is determined by) the weapon's rarity. Each manufacturer has a set skin for each weapon type at a given rarity value, going from dull, faded near-while to increasingly sharp and colourful designs as rarity increases. All legendary weapons have their own unique material.

Material Table Borderlands 2

A selection of weapons for each manufacturer, showing the increasing quality. The final entry shows one of that manufacturer's legendary weapon skins.

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