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Melee

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Melee is the act of physically striking an opponent, either with fists or with a basic striking weapon such as a club or a blade.

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Melee by playersEdit

Each class comes with his or her own distinctive melee attack, though the attacks all have the same speed and inflict the same base damage.

Brick lead pipe (or fists, while Berserk)
Lilith psychokinetic strike
Mordecai sword
Roland combat knife

While there are no melee-only weapons for players, certain weapons (such as those with attached spikes or blades) can augment a character's melee damage. In some cases, use of these weapons will slow attack speed.

In addition, certain character skills can augment melee damage, add an elemental effect, or daze a struck enemy.

Weapon effectsEdit

Certain weapons when wielded will augment the damage of melee strikes. While attacking, the usual character melee animation changes to a slash with a weapon's affixed blade or a strike with a spiked buttstock. In some cases, this animation has a longer recovery time between strikes, slowing attacks.

In addition, any bladed weapon with a critical hit damage bonus will deliver that same bonus to criticals inflicted in melee. This applies both to critical bonuses noted on the gun card as well as hidden bonuses intrinsic to weapon classes. In particular, the blade on any Revolver will deliver an additional +100% damage bonus to critical hits.

Unlike most damage bonuses, damage bonuses from weapon accessories are multiplicative. Any hit with a Jagged shotgun will inflict two and a half times as much damage as an equivalent hit without that shotgun in hand. This multiplication takes place after critical hits, skill, and classmod bonuses are applied.

Character skillsEdit

The following skills will increase melee damage or daze foes struck in melee.

ProficiencyEdit

Proficiency does not apply to melee attacks. Any experience gained by a melee kill is applied to the class of the weapon currently wielded, whether that weapon had a blade or not.

Melee by enemiesEdit

The majority of Pandora's indigenous beasts-- skags, rakk, scythids, spiderants-- attack using melee strikes. By contrast, most of the intelligent enemies found in the game prefer to use ranged weapons. Some intelligent enemies nevertheless prefer melee, and a few have no ranged attack at all.

Common enemiesEdit

  • Psychos use buzz axes in melee for their primary attack. Badass Psychos have no ranged attack.
  • Bruisers will attack with their fists if approached within melee range, though they prefer ranged combat.
  • Various non-flying Guardians attack with an energy blade. Arch Guardians only enter into melee when approached, while the other land-based Guardians will rush in to melee range.
  • Lance Defenders and Hyperion Guards will swing their shields at an enemy if approached within melee range, though they prefer ranged combat.
  • Lance Assassins attack with an pair of glowing red plasma swords.
  • Bangers in Lockdown Palace use crude clubs fashioned from metal plumbing. They have no ranged attack.
  • Stabby Claptraps wield a pair of mallets, knives, or simply boxing gloves over their clamps. They have no ranged attack.

Human bossesEdit

A few of the human bosses primarily use melee attacks.

As do some formerly-human bosses:

Many bosses who prefer ranged attacks will still melee opponents who engage them too closely. For example, Nine-Toes will lash out with the blade on The Clipper, while Reaver when pressed has a knockback strike with his sniper rifle.

TriviaEdit

  • [final melee damage] = [base unmodified melee damage] * (1 + [MOD Bonus] + [Talent Bonus]) * (1 + [Equipment Bonus])
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