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Nisha/Skill tree

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Active Ability

Skill Effect
Nisha action
Showdown
Automatically aim at enemies while drastically increasing Gun Damage, Fire Rate, Reload Speed, Accuracy, and Bullet Speed.

Law & Order

Skill Tier Levels Effect
LawIcon
Law
1 4 Increases your Shield Capacity and Melee Damage by 5% per rank.
OrderIcon
Order
1 1 Every time you take 15% of your maximum health in damage you gain a stack of Order, capped at 10 stacks. For each Order stack, you have a 1.2% chance to heal double the damage taken. Stacks are quickly lost outside combat.
The Third Degree
The Third Degree
2 5 Your next melee attack gains extra damage after Showdown ends, or after killing an enemy. This effect can stack up to five times.
Rough Rider
Rough Rider
2 5 Slam Augment. Increases Slam damage and max Order stacks by five. Hitting enemies with your Slam earns Order stacks per enemy hit.
Wanted
Wanted
2 5 Enemies that trigger Order stacks gain a Wanted stack. Attacking Wanted enemies inflicts extra damage for each Wanted stack.
Discipline
Discipline
3 1 Increases max Order stack by five. Every ten stacks restores your shields, as well as boosting your Shield Recharge Delay, Gun Damage, and Melee Damage for each Order stack.
Due Process
Due Process
4 5 Hitting enemies with a melee attack boosts your gun damage for several seconds.
Blood of the Guilty
Blood of the Guilty
4 1 Increases max Order stack by five. When you or an ally kill an opponent, you gain health back and a stack of Order.
Jurisdiction
Jurisdiction
4 5 Showdown regenerates your health and boosts your Movement speed.
No Pain No Gain
No Pain, No Gain
5 5 Increases gun damage in proportion to how low your Health is.
Rarin To Go
Rarin' To Go
5 5 Killing an enemy boosts your Gun Damage and Reload Speed based on how many Order stacks you have.
Thunder Crackdown
Thunder Crackdown
6 1 Raises max Order stack by five. Your melee attack can unleash a cone of lightning, dealing increased damage for each stack of Order you have.

Fan the Hammer

Skill Tier Levels Effect
Saddle Up
Saddle Up
1 5 Kill Skill. Killing an enemy grants you increased Movement Speed by +4% and Gun Damage by +5% per rank, for a short time.
Ruthless
Ruthless
1 5 Kills made during Showdown extend its duration by +0.1 second per rank.
Magnificient Six
Magnificent Six
2 5 The last six bullets of any Non-Elemental gun deal extra damage.
Bottled Courage
Bottled Courage
2 5 Triggering Showdown restores some of your shields. While Showdown is on cooldown, you gain lower Shield Recharge Rate and Recharge Delay.
Short Fuse
Short Fused
3 1 Killing an enemy gives your shots bonus Explosive damage for several seconds. Closer enemies take additional damage.
Faster n you
Faster 'n You
4 5 Killing an enemy increases your Fire Rate, Weapon Swap, and Reload Speed for several seconds.
Pickpocket
Pickpocket
4 1 Melee attacks steal up to six bullets from an enemy, loading them instantly into your currently-equipped gun.
Gunslinger
Gunslinger
4 5 Reloads a portion of your gun's magazine when Showdown begins, and when it ends.
Hells Comin With Me
Hell's Comin' With Me!
5 5 Reloading or topping off your gun with Pickpocket gives you a brief chance to fire twice.
High Noon
High Noon
5 5 You gain additional gun damage the longer you stay in Showdown.
One for Each of Ya
One for Each of Ya
6 1 Equipping a Pistol spawns an exact duplicate of that gun in your off hand.

The Riflewoman

Skill Tier Levels Effect
Snap Shot
Snap Shot
1 5 When firing from the hip, you gain an increase to Accuracy by +7% and Recoil Reduction by +5% per rank.
Bona Fide Grit
Bona Fide Grit
1 5 Kill Skill. Killing an enemy grants you bonus Critical Hit Damage and Health Regeneration for a short duration.
Quick Shot
Quick Shot
2 5 For a short time after reloading, you gain bonus Gun Damage and Fire Rate when firing from the hip.
Unchained
Unchained
2 5 Shooting an enemy earns a stack of Unchained, to a max of 1 stack per second. You gain bonus Fire Rate for every stack of Unchained.
Fistful of Bullets
Fistful of Bullets
3 1 Increases Magazine Size on all weapons by three.
Crack Shot
Crack Shot
4 5 The first shot from a full Magazine does bonus damage. If that shot kills an enemy, they explode, dealing damage to surrounding enemies.
Impatience
Impatience
4 1 Killing an enemy grants a stack of Impatience. Reload Speed increases for each stack of Impatience.
Hot Lead
Hot Lead
4 5 Critical Hits with non-Elemental weapons have a chance to deal Incendiary damage, with a high chance of Igniting targets.
Trick Shot
Trick Shot
5 5 Bullets that hit walls or objects have a chance to ricochet into enemies at reduced damage.
Tombstone
Tombstone
5 5 After killing an enemy, all hits have a chance to count as Critical Hits for several seconds.
The Unforgiven
The Unforgiven
6 1 Shots during Showdown ricochet off of enemies into other enemies, dealing 10% damage. Every enemy hit during Showdown explodes at the end of Showdown.

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