Ransack
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| Ransack | |
|---|---|
| Character | Mordecai |
| Type | Triggered Effect |
| Tier | Third |
| Maximum Points | 5 |
| Skill Tree | Rogue |
| Minimum Level | 16 |
| Effect | Killing an enemy increases the amount of loot you get (20% chance per rank) from other enemies killed for a few seconds. |
Ransack is a Tier 3 skill in Mordecai's Rogue Skill tree. Killing an enemy increases the amount of loot you get from other enemies killed for a few seconds
Skill Progression
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| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Chance to Drop Additional Items | +20% | +40% | +60% | +80% | +100% |
Strategy
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It is only necessary to have 5 effective points in the skill to give a 100% chance of an extra loot roll, so a player may use a Scavenger COM with +4 or +3 to Ransack, and then spec only 1 or 2 actual skill points into the skill. The Scavenger COM's material 1 attribute (+2-4 Team Scavenge Extra Items) also interacts favorably with Ransack looting runs.
Ransack is a vastly underrated skill, almost purely because many players have not tested it despite playing Hunter characters extensively. By providing an extra loot roll, each enemy killed while Ransack is active will drop two items, which basically doubles the chances of finding desirable weapons, shields or COMs. In other words, it doubles a player's time efficiency when farming.
Since it is an on-kill buff that lasts for the standard 7 seconds, it is best used in areas where the player commonly faces and kills large numbers of enemies in quick succession. Enemies such as the massed Zombie army in DLC1, or the arena battles in DLC2, are ideal for this.
There may be (purely visual) issues when using it with Swipe in enemy-heavy areas, because the huge number of item highlight "spikes" from the masses of item drops become so numerous that desirable orange or purple drops might have their highlight spikes obscured and become difficult to spot.
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