Seraph items are obtained
- as drops from Seraph Guardians, chiefly in Ultimate Vault Hunter Mode
- as a purchase from Seraph Vendors in any playthrough. Seraph vendors are found in the town of Oasis, the Badass Crater of Badassitude, inside the Aegrus Sophisticates' Lodge in Hunter's Grotto and in Flamerock Refuge.
Borderlands 2 DLCs introduced the following Seraph guardians:
- Hyperius the Invincible and Master Gee the Invincible, from Captain Scarlett and Her Pirate's Booty;
- Pete the Invincible/Ultra Invincible, from Mr. Torgue's Campaign of Carnage;
- Voracidous the Invincible, from Sir Hammerlock's Big Game Hunt;
- Ancient Dragons of Destruction from Tiny Tina's Assault on Dragon Keep.
Seraph crystals are the currency used to purchase Seraph items. They are similar in shape to crystalisk nuggets but Pink in colour.
Seraph crystals are acquired
- by playing the Tiny Tina's Lootsplosion Slot Machine in the tavern in Flamerock Refuge in the DLC Tiny Tina's Assault on Dragon Keep. Three Seraph crystals are obtained if the wheels show three twenty-sided dices and the player rolls an 18 or 19.
- by killing Seraph Guardians in Ultimate Vault Hunter Mode.
Seraph weapons, shields and grenade mods cost 120 Seraph crystals each. Relics only cost 50 crystals. As reference, each Seraph guardian drops on average 10 crystals per kill.
Items which are listed as dropping from a specific boss below are also available from the appropriate Seraph Vendor in Normal Mode and True Vault Hunter Mode.
|Name||Source||Type||Main Special Effects||Manufacturer|
|Actualizer||Seraph Vendor, DLC 1 (Oasis)||Submachine Gun||High damage and fire rate, slow projectiles.||Hyperion|
|Ahab||Seraph Guardian, DLC 1, Master Gee||Rocket Launcher||Rockets behave like harpoons.||Torgue|
|Blood of the Seraphs||Seraph Vendor, DLC 1 (Oasis)||Relic||Health increase and regeneration.||Eridian|
|Devastator||Seraph Guardian, DLC 1, Master Gee||Pistol||Two-round burst of slow-moving explosive beams.||Torgue|
|Evolution||Seraph Guardian, DLC 1, Hyperius||Shield||Low capacity, high elemental damage resistance, health and regeneration bonus.||Anshin|
|Patriot||Seraph Guardian, DLC 1, Master Gee||Sniper Rifle||High damage, slow speed projectiles. Low accuracy, even when using the scope.||Vladof|
|Retcher||Seraph Guardian, DLC 1, Hyperius||Shotgun||Corrosive Splatgun. Reloading triggers two child grenades after initial explosion. Uses 1 ammo per shot.||Tediore|
|Seraphim||Seraph Vendor, DLC 1 (Oasis)||Assault Rifle||High damage and always Incendiary, slow projectiles.||Dahl|
|Tattler||Seraph Guardian, DLC 1, Hyperius||Submachine Gun||Blade attachment, shoots 3 projectiles for 1 ammo, low accuracy and slow projectile speed.||Bandit|
|Big Boom Blaster||Seraph Guardian, DLC 2, Pyro Pete||Shield||Dropped boosters increase Rocket and Grenade ammo count by 1.||Torgue|
|Crossfire||Seraph Vendor, DLC 2 (Badass Crater of Badassitude)||Grenade Mod||Releases impact grenades and bullet showers on detonation, similar to Bouncing Bonny.||Dahl|
|Hoplite||Seraph Guardian, DLC 2, Pyro Pete||Shield||Increased capacity. Further increased Shield capacity and lowered movement speed for every Hoplite equipped in the party.||Pangolin|
|Meteor Shower||Seraph Vendor, DLC 2 (Badass Crater of Badassitude)||Grenade Mod||Child grenades are released from the initial grenade in arcs, which release more children grenades upon detonation.||Torgue|
|Might of the Seraphs||Seraph Vendor, DLC 2 (Badass Crater of Badassitude)||Relic||Increases Melee Damage and Override skill cooldown rate.||Eridian|
|O-Negative||Seraph Guardian, DLC 2, Pyro Pete||Grenade Mod||Decreased blast radius, high damage transfusion grenade.||Maliwan|
|Pun-chee||Seraph Vendor, DLC 2 (Badass Crater of Badassitude)||Shield||Roid shield with high recharge rate and low recharge delay.||Bandit|
|Sponge||Seraph Vendor, DLC 2 (Badass Crater of Badassitude)||Shield||High capacity absorb shield, high absorb chance.||Vladof|
|Breath of the Seraphs||Seraph Vendor, DLC 3 (Hunter's Lodge)||Relic||Temporary bonus damage and health regeneration after second wind.||Eridian|
|Hawk Eye||Seraph Guardian, DLC 3, Voracidous the Invincible||Sniper Rifle||+580% critical hit damage, -50% base damage.||Jakobs|
|Infection||Seraph Vendor, DLC 3 (Hunter's Lodge)||Pistol||Corrosive, reduced projectile damage, high elemental chance and DoT, small gyrojet-like explosion and arcing projectile. Shots explode after reaching a certain distance.||Maliwan|
|Interfacer||Seraph Guardian, DLC 3, Voracidous the Invincible||Shotgun||Fires slow moving projectiles in vertical spread, projectiles create more projectiles that meet after a short distance.||Hyperion|
|Lead Storm||Seraph Vendor, DLC 3 (Hunter's Lodge)||Assault Rifle||Fires slow flares in an arc, enhanced fire rate.||Vladof|
|Antagonist||Seraph Vendor, DLC 4 (Flamerock Refuge)||Shield||Has a chance to Deflect enemy bullets, reducing damage taken and sending the bullet back towards enemies with increased damage. Can also launch Slag homing balls at its attackers.||Maliwan|
|Blockade||Seraph Guardian, DLC 4, Ancient Dragons of Destruction||Shield||Offers damage resistance only while shield is active.||Anshin|
|Florentine||Seraph Vendor, DLC 4 (Flamerock Refuge)||Submachine Gun||An E-tech SMG that deals slag and shock damage.||Maliwan|
|Omen||Seraph Guardian, DLC 4, Ancient Dragons of Destruction||Shotgun||An E-tech shotgun that fires 9 slow-moving E-tech projectiles, 8 in a circle and 1 in the center. The pattern expands and contracts as it travels.||Tediore|
|Seeker||Seraph Vendor, DLC 4 (Flamerock Refuge)||Assault Rifle||Shots fired will home in on the nearest enemy and connect almost infallibly. Increased damage but extremely slow rate of fire. Cannot score critical hits.||Torgue|
|Shadow of the Seraphs||Seraph Vendor, DLC 4 (Flamerock Refuge)||Relic||Offers a chance of firing twice with one shot, similar to Tw0 Fang.||Eridian|
|Stinger||Seraph Guardian, DLC 4, Ancient Dragons of Destruction||Pistol||Horizontal ricochet effect; bullets can ricochet off of almost any surface and land successful shots.||Vladof|
Seraph Grenade Mods
- DLCs are supposed to be self-contained modules to the base game, so Seraph items in one DLC will not be for sale in another DLC Seraph vendors, nor droppable from Seraph guardian in another DLC. Players cannot use Seraph items associated with a DLC until that DLC has been purchased. The common currency, however, is still Seraph Crystal.