“There are nine orders of angels, to wit, angels, archangels, virtues, powers, principalities, dominations, thrones, cherubim, and seraphim.”
|Game:||Captain Scarlett and Her Pirate's Booty|
|Special Part(s): GD_Orchid_RaidWeapons.AssaultRifle.|
Special Weapon Effects
Holy? Holy? Holey! – High damage, roughly triple that of a standard Assault Rifle. Always incendiary. Fires large, slow-moving projectiles.
Usage & Description
Like most Seraph weapons from Captain Scarlett and Her Pirate's Booty, the Seraphim fires slow-moving projectiles with very high damage. The projectiles themselves resemble those fired by Dahl E-tech Blasters, and overall the weapon has much in common with E-tech Assault Rifles in general. Its appearance, magazine capacity and fire rate in particular are very close to that of a same-level Dahl Blaster, though its per-projectile damage is about 50% higher than that of a Blaster and fully triple that of a standard Dahl Carbine.
Where the Seraphim differs most from a Dahl Blaster is in the projectile distribution. Although technically of similar accuracy to a Blaster, the Seraphim's projectile grouping is much tighter than a Dahl Blaster's three-way firing pattern, increasing the number of shots that will connect with the target even given the randomized nature of the bullet spread. The Seraphim uses only one round per projectile and three rounds per burst fire to the Blaster's two-per-shot and nine-per-burst, which with the nearly identical magazine size makes the weapon both more powerful per ammo used and able to maintain a higher effective fire rate. Since it is not technically an E-tech it does not have a reduced critical hit damage modifier, further enhancing its potential damage output.
Because of the nature of Oasis Seraph weapons, the Seraphim is impacted more strongly by weapon components which negatively affect accuracy and weapon recoil. However, it can still attain the same maximum accuracy and minimum recoil of standard Assault Rifles given the correct parts.
Overall the Seraphim can be considered a highly superior incendiary Assault Rifle, having an expanded magazine and dramatically improved damage at the cost of lower projectile speed, lower minimum accuracy, and higher maximum recoil strength. The damage output of the weapon is unparalleled among other non-Legendary Assault Rifles against flesh targets, and its per-projectile damage is high enough to be viable against even armored or shielded targets, as the inherent damage penalty of Fire vs. Armor/Shield will only decrease the Seraphim's damage to that of a standard Assault Rifle.
- The flavor text refers to the Seraph of Abrahamic religions, which chant "Holy, holy, holy!"
- Seraphim literally means "Burning Ones" referencing to the fact that this weapon only spawns with incendiary properties.
- Along with the Actualizer, Ahab, and Tattler, the Seraphim was altered first in a hotfix and later in Patch 1.4.0. The weapon's clip size and damage were increased by approximately 50%, while its maximum accuracy and minimum recoil were adjusted to be in line with standard Dahl Assault Rifles.