|Effect||Increases damage resistance by 50% per rank for 7 seconds after exiting Phasewalk.|
| Damage Resistance|
|Effective Damage Reduction||+33%||+50%||+60%||+67%||+71%||+75%||+78%||+80%||+81%|
| Damage Reduction|
The in-game talent description says "Increases your resistance to damage for a few seconds after Phasewalk," and below that "+14% Damage Reduction" for each point in the talent, leading to some confusion because of the difference between "damage resistance" and "damage reduction."
Originally, Silent Resolve gave 14% damage reduction per rank, so that a player with p points in the talent dealt d damage would take d*(1-0.14p) damage. However, this was problematic not only in that it confusingly used a different mechanic from similar skills like Roland's Grit, but also in that it caused exponentially increasing returns in survivability, to the point that 8 points in the talent would make the player invulnerable. Thus the mechanic behind Silent Resolve was changed to 50% damage resistance per rank, so that a player with p points in the talent dealt d damage takes d/(1+0.50p) damage. This comes out nearly the same (actually a slight improvement) at five points, but gives more of an advantage than previously to having less than five points, while removing the possibility for invulnerability. The in-game skill description however was not changed.
Silent Resolve is a great skill for characters that chose Lilith, yet still like to get up close and personal to enemies. It severely diminishes the need to take cover immediately after Phasewalking, and works wonders for clearing out tightly-packed groups of enemies that would otherwise have enough firepower to bring you down before you could finish them off. It lasts approximately 7 seconds.