The Raid on Digistruct Peak is an area in Borderlands 2, added in Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge.
The mountaintop facility was created by Patricia Tannis and Lilith, after the conclusion of the main story, to serve as a training ground for the Crimson Raiders.
Using digistruct technology, Tannis was able to install numerous digistruct pedestals and sensors throughout the area, which have the ability to construct a wide range of enemies to battle against. Because all enemies are digistruct facsimiles, surveyors have the ability to heal any damaged units, even those that appear organic.
The area itself consists of a series of twisting mountain paths, open spaces and walled strongholds, all of which function as battlegrounds. Certain areas located in the south west section of the map are sealed off for Vault hunters between Overpower level 1 and 3. At Overpower level 5, the entire map becomes accessible.
Vault Hunters who fast travel to Digistruct Peak will appear in a building high above the arena. To the left of the initial corridor are three vending machines that provide guns, ammo and healing items. Further along the corridor opens up to a large balcony overlooking the arena. It is here Tannis can be found, ready to meet any Vault hunters willing to take up the gauntlet.
Inhabitants
The types of enemies that can be found throughout the arena can vary based on what Overpower level (OP) the vault hunters who enter are. Most enemies names are prefixed with "Digistruct". A few new enemies unique to the DLC are also found throughout, including the SPR-TNK, BAR-TNK and the Blaster Nomad.
At Overpower level 1, most enemies that appear are the basic variant found in the base game. Starting at Overpower level 2 mini-bosses such as Scorch begin to appear at certain points. At higher Overpower levels, several mini-bosses such as Black Queen and Doc Mercy will appear at once.
The assassins Reeth, Oney, Rouf and Wot serve as the final boss battle for Vault hunters between Overpower level 1 and 4. At Overpower level 5 and over, the final boss shifts to a gargantuan spider-like robot called 010011110100110101000111010101110101010001001000.
Common Enemies
- Skags
- Bandits
- SPR-TNK
- BAR-TNK
- Spiderants
- Surveyors
- Loaders
- Constructor
- Hyperion Slag Turret
- Digistruct Blaster Nomad
Notable Enemies
- Assassin Reeth
- Assassin Oney
- Assassin Rouf
- Assassin Wot
- Bone Head 2.0 (Overpower Level 2 and over)
- Scorch (Overpower Level 2 and over)
- Black Queen (Overpower Level 3 and over)
- Doc Mercy (Overpower Level 4 and over)
- Dukino's Mom (Overpower Level 6 and over)
- 010011110100110101000111010101110101010001001000 (Overpower Level 5 and over)
- Saturn (Overpower Level 7 and over)
Missions
Points of Interest
Deprivation Depot
Theatre of Martyrdom
- Scorch (Overpowered Level 6 and over)
Butcher Base
- Scorch (Overpowered Level 2 -5)
- Black Queen (Overpower Level 3 and over)
- Dukino's Mom (Overpower Level 6 and over)
Obliteration Station
- Bone Head 2.0 (Overpowered Level 1 and over)
Garden of Murder
- Pick up Snow Onions 0/5 (optional)
Decimation Destination
- Doc Mercy (Overpower Level 4 and over)
Colosseum of Laceration
Area of Anguish
- Saturn (Overpower Level 7 and over)
Cannibal Canyon
Arena of Tribulation
Tower of Torment
- 010011110100110101000111010101110101010001001000 (Overpower Level 5 and over)
Notes
- More History of Simulated Violence ends at:
- Colosseum of Laceration with Assassin Reeth, Assassin Oney, Assassin Rouf, and Assassin Wot as the final boss. (Overpower Level 0 - 2)
- Arena of Tribulation (Overpower Level 3 - 4)
- Tower of Torment with 010011110100110101000111010101110101010001001000 as the final boss. (Overpower Level 5 and over)
- There are no respawns in this area, as it is classified much like an arena (such as a Circle of Slaughter). Dying results in confinement to the entrance area of the map, and the mission fails if all of the Vault Hunters are out.
- In single player, as with the other arenas, death will result in a respawn at the very beginning of the level and a mission failure - all progress will be lost.
- In co-op anyone who dies, leaving allies alive on the battlefield, and respawns can still provide long-range support from the starting area, but cannot go back down to the actual battlefield until the mission is restarted. Characters who die and respawn can still gain the credit of completing the mission if their surviving allies pass the mission, but the death of the entire party will result in a mission failure.
- Anyone who joins in the middle of the fight will be locked out at the entrance area. This also means anyone that disconnected during the game will be locked out when they return.
- Players have infinite time between each area. If anyone has been crippled, the team can stay as long as needed in an area to regain more second wind time for if they are crippled again.
- While enemies are being "Digistructed" a Siren can phaselock them and attack them before they even have a chance to move.