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Trespass is a Tier 4 skill in Mordecai's Sniper skill tree. It grants bullets a chance to ignore shields (20% per rank) and increases the bullet damage of those attacks (1% per rank).

Skill Progression[]

Level 1 2 3 4 5
Chance to Ignore Shields 20% 40% 60% 80% 100%
Bullet Damage +1% +2% +3% +4% +5%

Additional levels may be acquired through the use of a Peace Keeper class mod.

Level 6 7 8 9
Chance to Ignore Shields 100% 100% 100% 100%
Bullet Damage +6% +7% +8% +9%

Notes[]

  • Trespass only affects the actual bullet damage of a weapon (this value is the "Damage" heading shown on a weapon's stats). Elemental proc damage and DoT is not carried over and will instead affect the shield first. For this reason, it is most effective to use a high-power, non-elemental weapon, such as Whitting's Elephant Gun, for the maximum benefit as elemental status effects tend to deal more damage than the weapon directly.
  • Trespass is highly effective against any enemy with strong shields but low health. Guardians are some of the more prominent examples.
  • Barring from the fact it can't inflict elemental status effects through shields, this skill can essentially eradicate the need for Shock weapons/grenades, allowing Mordecai to focus more on his affinity for Corrosion.
  • Although technically not bullets, scattershot projectiles from shotguns and Masher revolvers also gain the benefit of this skill.
  • Since the shield penetration chance becomes guaranteed on level 5 and the damage increase is marginal, skill points can be saved through the use of Peace Keeper class mods.


Mordecai skills
Bloodwing
Sniper Rogue Gunslinger

Caliber • Carrion Call • Focus • Killer • Loaded • Smirk • Trespass

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