Trespass
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| Trespass | |
|---|---|
| Character | Mordecai |
| Type | Constant Boost |
| Tier | Fourth |
| Maximum Points | 5 |
| Skill Tree | Sniper |
| Minimum Level | 21 |
| Effect | All bullets ignore shields (20% per rank) and increases bullet damage (1% per rank). |
Skill Progression
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Chance to Ignore Shields | 20% | 40% | 60% | 80% | 100% |
| Bullet Damage | +1% | +2% | +3% | +4% | +5% |
Additional levels may be acquired through the use of a Peace Keeper Class Mod.
| Level | 6 | 7 | 8 | 9 |
|---|---|---|---|---|
| Chance to Ignore Shields | 100% | 100% | 100% | 100% |
| Bullet Damage | +6% | +7% | +8% | +9% |
Notes
- Trespass only affects the actual bullet damage of a weapon (this value is the "Damage" heading shown on a weapon's stats). Elemental proc damage and DoT will degenerate an enemy's shield before affecting his health. For this reason, it is most effective to use a high-power, non-elemental weapon, such as Whitting's Elephant Gun, for the maximum benefit.
- Trespass is highly effective against Guardians, due to the fact that it allows the player's bullets to penetrate their powerful shields and directly damage their fragile health.
- This skill can essentially eradicate the need for Shock weapons/grenades, allowing Mordecai to focus more on his affinity for Corrosion.
- Although technically not bullets, scattershot projectiles from shotguns and Masher revolvers also gain the benefit of this skill.