Execrated/Technician Roland
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< User:Execrated
| View on Official Skill Tree Calculator
Starting Skill Scorpio Turret | Roland | |||||
| Tier | Infantry Tree | Support Tree | Medic Tree | |||
| 1 |
5/5 |
5/5 |
5/5 |
0 |
5/5 |
0 |
| 2 |
0 |
5/5 |
5/5 |
3/5 |
5/5 |
0 |
| 3 |
2/5 |
2/5 |
5/5 |
0 |
0 |
5/5 |
| 4 |
1/5 |
0 |
5/5 | |||
| Totals | 20 | 18 | 20 | |||
| Required Level: 63 | ||||||
I wanted to make a heavy Turret Roland, without giving up your personal ability to deal damage while the turret was down. I found that this was a good compramise of personal Fire Power and turret abilities. With this build, you'll need a good Rifleman COM, with as high an ammo regeneration effect as possible, and +3 to Assault and Overload, and +4 to Impact for the best results. 1 point in Guided Missile gives your turret the ability to fire 3 missiles per deployment, and Barrage and Sentry ramp up the damage your turret can throw out. Refire is the one weakness of this build, seeing as I'd dearly love to have 5/5 in it, yet I don't like the idea of giving up points from the medic tree (your survivability) or the Support Tree (even more survivability and the ability to behave like a mad morter team while the turret is down or while hiding behind it)