I've always been a big fan of DAHL(they make really good SMG's), Hyperion(the dedication to accuracy, general overkill in all forms, and an amazing red color that triggers anyones bloodlust) , and Jacobs(nobody ever made a better revolver or shotgun, their snipers are a bit too slow for my taste, but they make a masher that will make you cream your jeans) On a side note...you might notice that my classes come to a total of Level 63...I always add the Underdome +1 Skill for Playthrough 1 and 2...and if you don't have the Underdome...then cut out those 2 extra skill points from the skills with least points they are usually an "odds and ends" sorta skill anyway... --------------- Brick: 2 Ton Truck
| View on Official Skill Tree Calculator
Starting Skill Berserk | Brick | |||||
| Tier | Brawler Tree | Tank Tree | Blaster Tree | |||
| 1 |
5/5 |
5/5 |
5/5 |
5/5 |
0 |
5/5 |
| 2 |
0 |
5/5 |
0 |
5/5 |
5/5 |
3/5 |
| 3 |
0 |
0 |
5/5 |
5/5 |
0 |
0 |
| 4 |
0 |
5/5 |
0 | |||
| Totals | 15 | 30 | 13 | |||
| Required Level: 63 | ||||||
Add a High level Centurion COM (this one below specifically)
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 60% Team Health Boost | Safeguard 3 | Hardened 3 | Diehard 4 | 12 Team Health Regen |
At this point you can do what you want with him...this build has never let me down yet...Hence the name, he can both deliver and take a hit like a "2 Ton Truck"...you would fill the "Support Tank" role...almost like a Cleric...you know...if a Cleric were to beat bad guys to death with his/her fists...on another note, this Build is also wonderful for Crawmerax (lvl 9 Diehard and the Health Regen help amazingly) as long as you have an Orion, Defiler, Hellfire, and any other gun which does immense elemental damage and firing speed that you fancy... --------------- Mordecai: BloodLetter
| View on Official Skill Tree Calculator
Starting Skill Bloodwing | Mordecai | |||||
| Tier | Sniper Tree | Rogue Tree | Gunslinger Tree | |||
| 1 |
5/5 |
0 |
0 |
5/5 |
5/5 |
0 |
| 2 |
5/5 |
5/5 |
5/5 |
0 |
5/5 |
5/5 |
| 3 |
3/5 |
0 |
0 |
0 |
0 |
5/5 |
| 4 |
5/5 |
0 |
5/5 | |||
| Totals | 23 | 10 | 25 | |||
| Required Level: 63 | ||||||
This Build has a clear deviation from the bird...i think that mordecai is much more deadly without it...personally I prefer to trust in my guns more than anything else...there are only 3 COMs I would use with this build...or Mordecai at all for that matter
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 95% Pistol Fire Rate | Deadly 3 | Loaded 3 | Relentless 4 | 29 Pistol Ammo Regen |
^ Gunslinger is a good mod...alot of weapons stlyes can be covered under the enveloping envolope of "Pistol"...there are machine pistols like the Thanatos, repeaters like the Dove, revolvers like the Anaconda, and my personal favorite, a Bladed Masher...nothing quite like a weapon that can turn an enemies face into raw hamburger then slice their head off at the neck... point being...even though its overspecialized...it's not bad to play around with...and the Lvl 9 Relentless is quite dangerous...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 18 Team Health Regen | Fast Hands 3 | Riotous Remedy 4 | Swipe 3 | 69% Team Reload Speed |
^ Team support at it's finest...say hello to the cranked up Survivor COM...this thing will keep your buddies alive unless they are idiots or atleast 15 levels below the surrounding monsters...this is what I wouls suggest for any teamwork over 2 people total...your more of a help keeping them alive, then dealing massive damage...cause you can't win if your all dead...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 90% Melee Damage | Deadly 3 | Riotous remedy 3 | Lethal Strike 4 | 52% Maximum Health |
^ Ok...so your probabally wondering just like I was when this COM was discovered...Mordecai is practically the weakest charecter...and you want to focus on his melee damage? Now... I've done some math...so...this COM gives you 90% Melee Dmg... Lvl 9 Lethal Stike gives another 90% base Melee damage, plus 900% Lethal Strike Damage...and lastly the Hyperion Reaper will add 300% Melee...and also 48% Critical Hit Dmg...so...lets total it up...So...Minimum Melee Dmg is 580%(already added 100 for normal melee)...Maximum Melee Dmg with Lethal Strike is 1480% (also 100% added from normal melee dmg)...yea...I suspected I could get a significant ammount of Dmg...but I never suspected it would be 15x normal melee...simply amazing... --------------- Roland: Eff the Turret
| View on Official Skill Tree Calculator
Starting Skill Scorpio Turret | Roland | |||||
| Tier | Infantry Tree | Support Tree | Medic Tree | |||
| 1 |
5/5 |
0 |
5/5 |
0 |
5/5 |
0 |
| 2 |
5/5 |
5/5 |
5/5 |
0 |
5/5 |
5/5 |
| 3 |
0 |
5/5 |
3/5 |
0 |
0 |
5/5 |
| 4 |
0 |
0 |
5/5 | |||
| Totals | 20 | 13 | 25 | |||
| Required Level: 63 | ||||||
In an ideal world...this build has alot of flexability...so I suggest carring a few COMs...this choice is truely up to you... but I'll point you in the direction I took...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 27 Team Ammo Regen | Stockpile 3 | Impact 4 | Barrage 3 | 42% Team Clip Size |
^ When Running with a group...or in between major firefights I suggest a Support Gunner COM...sometimes in a team ammo can be tight and this also happens to be the closest to standard as this build will ever get...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 80% Shotgun Fire Rate | Scattershot 4 | Defense 3 | Quick Charge 3 | 42% Shotgun Damage |
^ When Brain Hunting in Zombie Island, or killing fast enemies in general, I suggest a good Commando COM...couple that with namely the DAHL Hunters Bulldog...but any shotgun above 65% accuracy will do well...DAHL and Jacobs make good shotguns for this... and always keep your eyes open for 200x7/x9 at +65% accuracy... completely invaluable shotguns...in my humble opinion...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 80% Weapon Clip Size | Impact 3 | Overload 4 | Metal Storm 3 | 65% Weapon Fire Rate |
^ Now for maximum firepower...if your expecting a fight...or are pinned down by massive ammounts of enemies...then you have to use the Heavy Gunner COM...I've noticed that good couplings with this are DAHL, Torgue, or Hyperion SMG's...namely of the Stinger Suffix...acceptable damage and clip in the range of 135-160 DMG, +31 clip, accuracy must be +85%, fire rate must be +12, recoil reduction is a MUST, and a good scope 4.3x is wonderful if you can find it...and yes...you can pick em off at that distance... on full auto...I know...I found it amazing too...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 25% Team Extra Experience | Deploy 3 | Grit 4 | Defense 3 | 28% Team Recharge Delay |
^ If you know payday is coming or if your boosting low levels I would suggest a Leader COM...now sure...aside from the exp boost it doesn't serve many other purposes...but would you rather get 10,000 exp...or 12,500 exp...it just speeds up the process... keep that in mind...and it doesn't really matter as long as it has 25%...but this is the one I would get...
| Primary | Skill 1 | Skill 2 | Skill 3 | Secondary |
| 47% Team Shield Recharge Rate | Defense 3 | Aid Station 3 | Quick Charge 4 | 3 Team Health Regen |
^ Last but not certianly least...for the pure support role...you know...keeping not just you alive but your buddies too...I suggest the Tactician COM...I don't really find any uses for this mod...but I'd rather have it and not need it...than need it and not have it...it gives a considerable boost to Team Shields, but thats pretty much all it does...it also has a very small health regen ability...and though small...every bit helps... But in total, whats the point of kicking ass if you can only do it some of the time?...thats why I made "Eff the Turret"...aside from the lack of the turret...atleast the turret makes a good distraction/obstruction...that aside, with good weapons you will kick ass 100% of the time...and that was kinda the point...