|
| |||||
|
|
|
|
This user will be on extended leave from March 2011. Edits from this user will be sporadic, at best. In case of fire, do not break glass. |
Userboxes
Edit
| | Steam ID: nagamarky |
|---|
|
| |||||
|
|
| ||
Endgame Class Challenges
Edit
These challenges include all of the stated conditions together as one ruleset, and are meant to prove the brutality of the randomness that is GearBot. Melee, grenade and vehicle kills are allowed but discouraged in the spirit of the challenge. The character in question is to complete all missions across all DLCs on both playthroughs.
- Lilith's Thor-mentor challenge set - Aug 2011 to Oct 2011: CLEARED
- Weapon Specialty Challenge = only SMGs and sniper rifles
- Manufacturer Loyalty Challenge = only Dahl, Maliwan and Eridian
- The Siren's Elementalist Challenge = only incendiary, shock and corrosive effects (no explosive or neutral ammunition and action skills)
- Roland's Balmoral Support challenge set - Nov 2011 to Jan 2012: CLEARED
- Weapon Specialty Challenge = only combat rifles, shotguns and launchers
- Manufacturer Loyalty Challenge = only Atlas, S&S and Vladof
- The Soldier's Sufficiency Challenge = only basic ammunition and backpack capacities (no SDU upgrades, except those mandatory with the storyline)
- Mordecai's Rangefinder challenge set - Feb 2012 to Apr 2012: CLEARED
- Weapon Specialty Challenge = only pistols and sniper rifles
- Manufacturer Loyalty Challenge = only Anshin, Hyperion and Jakobs
- The Hunter's Marksman Challenge = only repeating weapons (no machine pistols or automatic sniper rifles, e.g. Penetrator & Executioner)
- Brick's Bomberman challenge set - May 2012 to July 2012: IN PROGRESS
- Weapon Specialty Challenge = only shotguns and launchers
- Manufacturer Loyalty Challenge = only Pangolin, Tediore and Torgue
- The Berserker's Ordnance Challenge = only explosive and neutral effects (no incendiary, shock or corrosive ammunition and action skills)
FAQs
Edit
Why does the level requirement decrease when I equip my weapon?
- Weapon proficiency was also supposed to reduce the level requirement for weapons of that type. The feature was eventually removed from final release, but the graphics for it were left in the game, specifically in the form of incorrect itemcards when equipping weapons.
Why can't I turn in "Talk To Tannis"?
- "Talk To Tannis" is an obsolete mission. (It was probably due to take place at the end of the main storyline when Tannis was still in her cell.) The only way to acquire this mission is by joining a game with the host having this glitched mission in the log. The mission was removed from the plot, and most people receive this mission after the main storyline is complete, when Tannis would be at her camp in The Rust Commons West instead of in her cell in the Crimson Fastness. Joining a co-op game at Get Some Answers will allow you to clear this mission.
Why can't I turn in "Keep Your Insides Inside"?
- "Keep Your Insides Inside" is an obsolete mission. It is similar to "Fix'er Upper", where Dr. Zed asks you to fix, then buy a shield from, the medical vendor. Around the time of Leaving Fyrestone, the game checks for completion of "Keep Your Insides Inside"; failing to register it, the game activates the mission. Joining a co-op game and having the host turn in "Fix'er Upper" will apparently clear this mission. (And I say apparently because I've had no luck with it.)
| “ | KYII doesn't actually "replace" FU. I get the KYII quest when I join a startup game that has already completed the FU quest and the team is progressing towards leaving Fyrestone or has already left. The game seems to check leaving Fyrestone with the completion of FU's "Purchase a Shield" objective, sees you haven't done it, and so gives you KYII. The 2 objectives are essentially identical - buy a shield. But KYII is glitched and you can't 'Turn In'. The only way I've been able to clear it is joining another startup and completing the FU quest with them. This may not work for everyone. Without WT to reset/delete the quest, you'll just have to ignore it.
— MeMadeIt
|
” |
Why are my Crawmerax drops disappearing?
- The graphical overload of generating and maintaining too many item instances prevents new items from displaying. The solution is to clear the arena of all items - firing a shot and picking up stray ammo may also help. This should be done after every run, although entity overload will begin after the third remap.
Bookmarks
Edit
- Index of /WillowTree [1]
- Elements, Multipliers, and YOU [2]
- Laws of Weapon Creation and Naming [3]
- Pearl Drop Guide - Likely? No. Possible? Yes. [4]
To-Do List
Edit
- Standardize the formatting and content of main Manufacturer article as well as individual manufacturer articles, e.g. weapon material properties and quotes to be placed on main page or specific pages.
- Cleanup of unnecessary categories.