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| | Torgue Co. |
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Contents |
That funeral ain't gonna be open casket!
| View on Official Skill Tree Calculator
Starting Skill Bloodwing | Mordecai | |||||
| Tier | Sniper Tree | Rogue Tree | Gunslinger Tree | |||
| 1 |
5/5 |
5/5 |
5/5 |
0 |
5/5 |
5/5 |
| 2 |
0 |
5/5 |
0 |
5/5 |
2/5 |
0 |
| 3 |
0 |
0 |
5/5 |
0 |
5/5 |
0 |
| 4 |
5/5 |
1/5 |
5/5 | |||
| Totals | 20 | 16 | 22 | |||
| Required Level: 63 | ||||||
This is set up to take advantage of Bloodwing's excellent crowd control capabilities with the proper skills, while using a Sniper Rifle for long range death, a Hyperion Reaper for melee range fighting, a masher for mid-range firefights, and an elemental repeater to exploit elemental vulnerabilities, such as a Maliwan Firehawk, or Dahl Hornet. Using a high quality Ranger class mod can boost accuracy, Focus, Predator, and Bird of Prey further increasing weapon precision and the lethality of Bloodwing. Aerial Impact can daze targets to both make it easier to aim for critical hits, and lessening the threat of damaging projectiles. Out for Blood allows you to regain a substantial amount of health when Bloodwing returns, increasing survivability when badly hurt. Once a kill is made, the combination of Relentless and Deadly greatly increases the lethality of weapons as well as hastening reload speeds.
Oh run! RUUUN I'M COMING FOR YOU!
| View on Official Skill Tree Calculator
Starting Skill Berserk | Brick | |||||
| Tier | Brawler Tree | Tank Tree | Blaster Tree | |||
| 1 |
0 |
5/5 |
5/5 |
3/5 |
5/5 |
5/5 |
| 2 |
5/5 |
0 |
5/5 |
5/5 |
0 |
0 |
| 3 |
0 |
0 |
5/5 |
5/5 |
5/5 |
0 |
| 4 |
0 |
5/5 |
0 | |||
| Totals | 10 | 33 | 15 | |||
| Required Level: 63 | ||||||
This build is more focused on tanking in a multiplayer game, relying on teammates for damage. This uses a Tourge Muscleman/Macho shield and a Centurion mod that has a +4 Diehard skill for when there's just too much firepower to actually stay up. Getting a revival with 9 in Diehard will grant you with about 95% of your maximum health. 5 in Short Fuse and Liquidate means that you can get Berserk ready more often without having to use a Skirmisher mod, which IMO sacrifices too much defensive capability for a tanking build. Endless Rage allows for more time to have health regeneration and damage resistance, while SLaB and Bash allow you to leap from enemy to enemy, getting in a few quick jabs to daze them. Rapid Reload helps increase survivability when outside Berserk, and Endowed allows your rocket launchers to have some extra power for both non-Berserk crowd control, and an easier time getting a second wind when downed.
If god had wanted you to live he would not have created ME!
| View on Official Skill Tree Calculator
Starting Skill Scorpio Turret | Roland | |||||
| Tier | Infantry Tree | Support Tree | Medic Tree | |||
| 1 |
5/5 |
0 |
5/5 |
0 |
5/5 |
0 |
| 2 |
5/5 |
0 |
5/5 |
1/5 |
5/5 |
5/5 |
| 3 |
5/5 |
0 |
5/5 |
5/5 |
0 |
0 |
| 4 |
1/5 |
1/5 |
5/5 | |||
| Totals | 16 | 22 | 20 | |||
| Required Level: 63 | ||||||
Designed primarily for supporting teammates in battle with a Support Gunner mod, this build can also effectively heal allies with a powerful shotgun and Stat. The combination of Impact and Scattershot can help refill the health of those you revive quickly while also increasing lethality at close range. The single point in Guided Missile is to give the turret limited crowd control capability while the single points in Stockpile/Barrage is to take advantage of the Support Gunner mod. Using a corrosive artifact on the turret can also help weaken enemies so that your own weaponry is more effective, especially against armored enemies like the Crimson Lance and Skags. 5 points in Defense and Fitness help increase survivability on the front lines, and the single point in Grenadier helps (slowly) regenerate grenades which is the only ammo type not covered by the class mod. Having an accurate and powerful combat rifle for medium-to-long range, a high capacity SMG or Machine Pistol, a powerful close range Matador, and a rocket launcher for crowd control allows for a strong combination of firepower and accuracy.
Promise not to bleed on my suit and I'll kill you quickly...
| View on Official Skill Tree Calculator
Starting Skill Phasewalk | Lilith | |||||
| Tier | Controller Tree | Elemental Tree | Assassin Tree | |||
| 1 |
5/5 |
0 |
0 |
5/5 |
0 |
5/5 |
| 2 |
5/5 |
5/5 |
5/5 |
5/5 |
0 |
5/5 |
| 3 |
5/5 |
0 |
0 |
0 |
0 |
5/5 |
| 4 |
3/5 |
0 |
5/5 | |||
| Totals | 23 | 15 | 20 | |||
| Required Level: 63 | ||||||
A very Daze heavy build, intended to keep control of a situation, while using a variety of elemental weapons for DoT. When a battle starts getting to be too much, the combination of Inner Glow, Radiance, Dramatic Entrance, Phase Strike, Hit & Run, and Silent Resolve are there for Phasewalking to both recover health and continuing to deal damage until an opportunity presents itself. Use of a Defender mod greatly increases durability by increasing shield capacity and raising resistance to elemental damage. Dramatic Entrance allows for the ability to daze entire groups of enemies at once when starting and ending Phasewalk. All of that plus Silent Resolve allows you to find cover after Phasewalk until the cooldown is over.