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I've seen people complain in many places about exponential scaling making Borderlands 2 weapons obsolete too quickly as you level up. It is true that the growth in weapon damage is faster than in the original Borderlands, which had a shallower damage growth function, especially at higher levels.
If you want the effect of a difference in levels to have the same gameplay effect, regardless of what level you are, then exponential scaling is exactly the right choice. If you have a gun that does 10 damage and the bandit has 100 hit points, the game will play the same as if your gun did 10,000 damage and the bandit has 100,000 hit points. If your gun does half as much damage (due to e.g. being underleveled), the gameplay effect is the same in both c…
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