This blog will be a benchmark for displaying progress on my current project of creating consistent weapons, while the Talk Page houses the Item Cards of my results. The concept is that each weapon type has five different variants of the seven components (Excluding Material) that construct a functioning weapon, my objective is to make those five weapon variants for each weapon type. If the weapon does not load I will explain why certain variants cannot be loaded.
Here are some notes regarding the setup of this experiment:
- Weapons have the option of having no sight. Likewise, several weapons have the option of having no stock, however these are [Part]None and do not fall under the numbered list of components, thus this variant will not be used…
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