GDC2013Header.jpg Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.

This year, Borderlands 2 will feature a panel discussing the design of humor in the game. The session summery can be found below. We would like to ask, is there any elements or details of this session that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending this session, and can help gather the answers you seek! 

Designing Humor in Borderlands 2

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Anthony Burch, The lead writer of Borderlands 2, explains how the team attempted to convey humor, not just through dialog and art, but through game mechanics. The lecture will discuss how a quest with no gameplay can actually be funnier than a quest with it, how every mechanic holds the potential for humor, and how even jokes need debugging. There will also be more use of the word fart than you are probably comfortable with.Attendees will learn how humor in video games can be conveyed through systems design and interactivity, rather than just through dialog. Attendees will also learn why they might wish to do such a thing in the first place.

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