Wikia

Borderlands Wiki

Talk:76.250.254.198/Surprise Death

2,896pages on
this wiki

Back to page

UNDER CONSTRUCTION


View on Official Skill Tree Calculator

Starting Skill

PhasewalkIcon

Phasewalk
Gain the ability to turn invisible and move incredibly fast. Upon entering/leaving Phasewalk, you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds

Lilith
LilithButton

Purge

Tier Controller Tree Elemental Tree Assassin Tree
1
DivaIcon

5/5

StrikingIcon

0

QuicksilverIcon

0

SparkIcon

0

SlayerIcon

0

SilentResolveIcon

5/5

2
InnerGlowIcon

5/5

DramaticEntranceIcon

5/5

ResilienceIcon

0

RadianceIcon

0

EnforcerIcon

0

Hit&RunIcon

5/5

3
HardToGetIcon

5/5

GirlPowerIcon

0

VenomIcon

0

IntuitionIcon

0

HighVelocityIcon

0

BlackoutIcon

5/5

4
MindGamesIcon

5/5

PhoenixIcon

0

PhaseStrikeIcon

5/5

Totals 25 0 20
Required Level: 50

This build is very well suited to taking on large groups of enemies of approximate equal level to the player. It is not very well suited to boss fights, but can handle them well with the right equipment. A big part of this is adapting the elemental tech to the situation. It's actually a relatively basic build, but quite fun for in-the-fray battles

Upgrade Order Edit

Go down each tier in order from left to right, in both of the used trees, concurrently.

Gear Edit

Grenade Mod: MIRV or B.B. (tech depends on the enemy type)

Guns: See Loadouts section.

Class Mod: Defender, with bonuses to Inner Glow and Diva

Shield: Muscleman/Macho


  • This build can use pretty much anything that is efficient at killing. Anything you have good proficiency with will work well. (I've almost stopped using elemental equipment recently, and have been destroying with shotguns and revolvers)
  • The gear listed here is not a requirement, as I switch loadouts quite often.
  • Phasewalk is recovered very quickly, especially if you are in an enemy high-density area, only having to drop 2 or 3 enemies for a full cooldown.

Comments Edit

Why not drop dramatic entrance for something else? You're already dazing with mind games far more often. Dazing when going into phase isn't very useful as they cant attack you anyways. The only advantage coming out is that you can hit more than one. Spraying the smg a bit though can alleviate that though.

Around Wikia's network

Random Wiki