Talk:76.250.254.198/Surprise Death
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UNDER CONSTRUCTION
| View on Official Skill Tree Calculator
Starting Skill Phasewalk | Lilith | |||||
| Tier | Controller Tree | Elemental Tree | Assassin Tree | |||
| 1 |
5/5 |
0 |
0 |
0 |
0 |
5/5 |
| 2 |
5/5 |
5/5 |
0 |
0 |
0 |
5/5 |
| 3 |
5/5 |
0 |
0 |
0 |
0 |
5/5 |
| 4 |
5/5 |
0 |
5/5 | |||
| Totals | 25 | 0 | 20 | |||
| Required Level: 50 | ||||||
This build is very well suited to taking on large groups of enemies of approximate equal level to the player. It is not very well suited to boss fights, but can handle them well with the right equipment. A big part of this is adapting the elemental tech to the situation. It's actually a relatively basic build, but quite fun for in-the-fray battles
Upgrade Order
Edit
Go down each tier in order from left to right, in both of the used trees, concurrently.
Gear
Edit
Grenade Mod: MIRV or B.B. (tech depends on the enemy type)
Guns: See Loadouts section.
Class Mod: Defender, with bonuses to Inner Glow and Diva
Shield: Muscleman/Macho
- This build can use pretty much anything that is efficient at killing. Anything you have good proficiency with will work well. (I've almost stopped using elemental equipment recently, and have been destroying with shotguns and revolvers)
- The gear listed here is not a requirement, as I switch loadouts quite often.
- Phasewalk is recovered very quickly, especially if you are in an enemy high-density area, only having to drop 2 or 3 enemies for a full cooldown.
Comments
Edit
Why not drop dramatic entrance for something else? You're already dazing with mind games far more often. Dazing when going into phase isn't very useful as they cant attack you anyways. The only advantage coming out is that you can hit more than one. Spraying the smg a bit though can alleviate that though.