|Element:||Explosive ×2 – ×4|
|Damage:||77 – 327|
|Accuracy:||6.7 – 66.5|
|Fire Rate:||1.4 – 2.6|
|Magazine Capacity:||7 – 9|
|Special Part(s): acc5_Vladof_Hammer|
Examples are on the talk page.
Special Weapon Effects
Drop the Hammer! – Explosive x2, x3 or x4. Extremely High damage. Spread pattern is a tilted hammer.
Usage & Description
The Hammer is not an exceptional explosive weapon, unlike the Torgue Cobra, or the Atlas Ogre. Further more, like most shotguns, it does not really profit from its element. The strength of the Hammer lies in just plain raw damage. Vladof weapons already have exceptional fire rates, but the Hammer also has exceptionally high damage. The Hammer is the shotgun to pull out at a critical time, to just dish out a storm of metal. The explosive effect is a good plus, but not the core of the weapon.
- Spread pattern is fixed, and not affected by accuracy.
- Due to the distinct pattern of the shotgun spread, it is advisable to aim with the upper-right corner of the crosshairs.
- The name and red text is a reference to the military term for firing an artillery piece, "dropping the hammer".
- With Vladof being a Russian sounding name and the angle the hammer is in the spread could be a reference to the Soviet "Hammer & Sickle".
The Hammer effect comes from the acc5_Vladof_Hammer accessory. While it is an elemental accessory based on acc5_Explosive, the Hammer should really be compared to acc4_Painful. While the Painful accessory increases damage by 13%, the Hammer increases it by a massive 50%. For an explanation on how to interpret the information on the following table, please see the stat modifiers page.
Tech Level: +10
Clip Size: +2
Tech Level: +6