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Every skill tree of Wilhelm tends to focus on one member of the Wilhelm-Wolf-Saint trio, though some abilities have effects that are beneficial to the whole team.
This skill tree focuses mainly on increasing the firepower and deadliness of Wolf while also increasing Wilhelm's effectiveness while using elemental weapons. This tree also provides benefits to Wolf and Saint's duration and cooldown.
|1||5|| Wolf's Air Speed is increased by 12% initially, then 6% per rank.
Additionally, your Reload Speed and Projectile Speed is increased by 10% initially, then by 5% per rank.
|1||5||Increases your Damage with all gun types by 3% per rank, and increases the Damage dealt by Wolf by 10% initially, then by 5% per rank.|
|2||5|| Wolf Ability.
Wolf's shots have a 10% initial chance, and an additional 5% per rank chance for to be Venom Bolts, which deal Corrosive Damage.
Additionally, you gain 2% per rank Corrode Chance and 4% per rank Corrode Damage with guns and grenades.
|2||5|| Kill Skill.
Killing an enemy gives you a 6% per rank and Wolf a 15% per rank increased fire rate for a short time.
|3||1|| When you activate Wolf and Saint, or press [LB/L1/F] while they are active, Saint will Paint the target under your reticle. Wolf will focus attacks on the currently Painted target, and the target will receive increased Damage by 25% from all sources.
If a target is killed while Painted, 5 seconds will be added to Wolf and Saint's Duration
|4||5||While Wolf is alive, you will gain a stack of Rolling Thunder every 5 seconds, each stack increases Wolf's Damage by 2% per stack, and increases by 2% per each rank.|
|4||1|| Wolf Ability.
Whenever Wolf is recalled, runs out of Health, or expires, it will dive bomb enemies with an explosive effect!
|4||5||When Wolf is destroyed, it is replaced once for free, and 30% time will be added to Wolf and Saint's Duration, the time bonus increases by 5% per rank.|
|5||5|| When you apply a Shock, Incendiary, or Corrosive status effect to an enemy, there is a 5% per rank chance for the target to freeze.
Additionally, you gain 2% per rank increase status effect chance when using Cryo weapons.
|5||5|| Increase your Critical Hit Damage by 5% per rank.
Additionally, Critical hits on enemies reduce the remaining Cooldown of Wolf and Saint by 0.6 seconds per rank.
This effect has a 6 second cooldown at all ranks.
|6||1|| Wolf Ability.
Wolf periodically launches a deadly missile strike against its targets.
This skill tree focuses mainly on improving Wilhelm himself while also giving Wolf some upgrades.
|1||5|| Increases Gun Damage and Magazine Size with all Laser Weapons.
Laser Damage : +4% per rank
Laser Magazine Size : +4 initially, then +2 per rank
|1||5|| Increases Shield Capacity and Maximum Health for you and Wolf.
Maximum Health and Shield Capacity : +3% per rank
Wolf Maximum Health and Shield Capacity : +5% per rank
|2||5|| Increases your Gun Damage. This bonus is lost 5 seconds after you deal damage, and is regained after 5 seconds of you not dealing or taking damage.
Gun Damage : +8% per rank
|2||5|| Kill Skill. Killing an enemy gives you increased Accuracy and Critical Damage for a few seconds.
Critical Damage : +10% per rank
Accuracy : +5% per rank
|3||1|| Cyborg Augmentation : Arm
Melee Override. Press (melee) to perform an explosive punch with extended range. This ability has a cooldown.
Cooldown 12 seconds. "I am now authorized to use physical force."
|4||5|| Emergency Response is activated whenever your Shield becomes depleted, increasing your Fire Rate and Reload Speed, and Wolf's Fire Rate, for a short duration. Your shield must fully recharge between activations.
Reload Speed, Fire Rate and Wolf's Fire Rate : +10% per rank
Duration : 15 seconds
|4||1|| Cyborg Augmentation : Legs.
You can shoot while Sprinting. While doing so, you gain bonus Gun Damage, and suffer no accuracy penalties.
Gun damage +20%
|4||5|| When your Shields are depleted and your Health is low, taking Damage causes you to gain massive Shield Regeneration and Damage Resistance for a few seconds. This ability has a cooldown.
(For rank 1)
Health Threshold: 30%
Cooldown: 25 seconds
Duration: 3 seconds
Damage Resistance: +50.0% initially,+66.7% at rank 2, +75% at rank 3, +80% at rank 4, +83.3% at rank 5
Recharges 20% of your shield per rank
|5||5||Increases the Damage Radius of your Slam ability.|
|5||5|| You are better with guns in nearly every regard. Increases Gun Damage, Reload Speed, Magazine Size, Accuracy, and reduces Recoil.
Weapon Damage, Reload Speed, Magazine Size, Accuracy, Recoil Reduction : +3% per rank
|6||1|| Cyborg Augmentation: Weapon.
Whenever your Shield becomes depleted, you activate your shoulder-mounted Vengeance Cannon. The Vengeance Cannon fires Incendiary Laser Blasts in tandem with your equipped weapon for a short period of time. Your Shield must fully recharge between activations.
Active Duration: 12 seconds
This skill tree focuses mainly on increasing the supporting abilities of Saint while also increasing Wilhelm's survivability.
This tree also provides benefits to Wolf and Saint's duration and cooldown.
|1||5||Increases Wolf and Saint's Duration by 2 seconds per rank, and Cooldown Rate by 3% per rank.|
|1||5|| Increases Max Health for you and Wolf by 3% per rank.
Additionally, while Saint is active you deal increased Damage with all gun types by 4% per rank.
|2||5|| Saint Ability.
Saint will occasionally boost the Shields of you and your friends by 8% of your shield capacity per rank.
Additionally, Saint gains an +0.6% of your Max Health / sec. bonus to the rate at which he regenerates your health per rank.
|2||5|| Improves Shield Recharge rate by 6% per rank and an initial -4% to Shield Recharge Delay, then a -3% per rank.
This bonus is doubled while Wolf and Saint are on cooldown
|3||1||Fight for your life is replaced by Termination Protocols. During Termination Protocols you can walk at a reduced speed, fire your weapons, and you constantly shock nearby enemies. If the timer runs out, your power core goes critical, releasing a Nuclear Explosion.|
|4||5|| Kill Skill.
Killing an enemy increases your cooldown rate for Wolf and Saint by 4% per rank, increases your movement speed by 3% per rank, and your Reload Speed by 8% per rank for a short time.
|4||1|| Saint Ability.
When Saint is recalled or expires, he explodes, deploying a Healing Zone underneath you that lasts 12 seconds. You and your friends Regenerate 8% of your max health Health / sec. while standing in the zone.
|4||5|| If you have an Incendiary, Shock, or Corrosive Status Effect on you, you and your friends gain an initial 17%, plus 12% per rank Resistance to that element.
Additionally, you will occasionally spread that Status Effect to nearby enemies while it's active.
|5||5|| Increases your Maximum Health by 5% per rank.
Additionally, close range attackers have a 5% per rank chance to be struck by Explosive Feedback. The closer the enemy is to you the more likely he is to be struck.
|5||5|| Whenever you are shot or struck by an enemy, you gain a stack of Hard To Kill (Maximum stack count is 100 at any/all ranks) reducing all Damage by 0.1% per stack, and an additional 0.1% per rank received.
All stacks are removed after a few seconds of taking no damage.
|6||1|| Saint Ability.
Immediately after being summoned, Saint will release an Energy Wave that will Overcharge you and any nearby friends for 10 seconds.
Overcharged players gain increased Movement speed by 15%, Fire rate by 75%, Reload Speed by 75%, and Ammo Regeneration by +10
- The standard bolts fired by the Wolf drone are non-elemental but deal less damage to enemy shields.